Thread: [Extension] Targetable CRIT
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February 16th, 2021, 22:48 #11
Reuploaded the extension for compatibility with the new version of FG
Only download the new version if you already got the most recent update (at the time of this post)
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February 17th, 2021, 02:09 #12
I just tested the most recent version in both Classic and Unity, and the CRIT: 19 tag works with IFT clauses, but when I do get a critical hit and roll damage on the target, it doesn't roll the damage and instead brings up an error as shown below. It also does the same thing on a normal hit with the damage roll. Any idea what this might be?
Script execution error: [string "scripts/manager_action_damage.lua"]:137: attempt to index global 'ActorManager2 (a nil value)Last edited by Teknykk; February 17th, 2021 at 02:25.
“The line between the Light and the Darkness is not always so thin, for Good can come of wrong just as Evil may show from right. But sometimes...the Ends justify the Means”.
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February 17th, 2021, 02:32 #13
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February 17th, 2021, 02:56 #14
Yup, it works fine now. Cheers!
“The line between the Light and the Darkness is not always so thin, for Good can come of wrong just as Evil may show from right. But sometimes...the Ends justify the Means”.
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March 5th, 2021, 14:13 #15
- Join Date
- Nov 2018
- Posts
- 55
This extension works nicely in FGU
thx
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April 6th, 2021, 22:13 #16
I updated to the most current version of FG
(since I am not a 5e user: Feel free to inform me when there was an 5e update such that I can check for incompatibilities; especially when something with respect to damage or attack stuff gets updated
)
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