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Thread: Wacky Wavy Text

  1. #11
    GKEnialb's Avatar
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    That started happening a few builds ago with the default font with 125% scaling of the UI, but it goes away with changing the scale to be a little larger or smaller. I know you're using 100, but changing it slightly may fix it for you in the same way.

  2. #12
    Scaleui works a lot better than during Early Access, so at least it is a viable option now.

  3. #13
    Changing my scaling to 99 or 101 seems to fix the wavy text issue but at 101 I see a graphic artifact near the "i" link


  4. #14
    Samarex's Avatar
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    I get this in Starfinder sometimes also. if you move the window it clears up.
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  5. #15
    I'm still having the issue with the latest build. Moving the window does not change the wavy text.


  6. #16
    GKEnialb's Avatar
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    Do you maximize FGU to be full screen or make it somewhat smaller? I noticed it yesterday when I had shrunk the window but it went away once I maximized yet.

  7. #17
    I'm running on two monitors with the window stretched to fill both screens.

  8. #18
    GKEnialb's Avatar
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    I'm jealous. If it is caused by full screen / not full screen, making it larger might have the same effect. If you make it just full screen on one monitor, does the waviness disappear? Either way, I imagine you'll want to stay with the two monitors, but it might help to isolate the problem if you give it a try...

  9. #19
    I'm seeing this as well in FGU v4.0.10 when viewing a table in a reference manual (Rime of the Frostmaiden):



    Moving the window around, resizing, or scrolling makes the effect come and go.

    FGU is fullscreen on one monitor (3440x1440). I had to use /scaleui 99 to read the table, otherwise the second column was completely garbled (due to a separate issue: https://www.fantasygrounds.com/forum...legible-blurry)
    Attached Images Attached Images

  10. #20
    This will occur sporadically depending on the UI scale, font height, and window position.

    We have some ideas to address long term; but they are very disruptive changes in the code base, so we're waiting until the vision/lighting and forge stuff is pushed through to prioritize this among the other stuff.

    Regards,
    JPG

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