Thread: Wacky Wavy Text
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November 27th, 2020, 16:56 #11
That started happening a few builds ago with the default font with 125% scaling of the UI, but it goes away with changing the scale to be a little larger or smaller. I know you're using 100, but changing it slightly may fix it for you in the same way.
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November 27th, 2020, 17:08 #12
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Scaleui works a lot better than during Early Access, so at least it is a viable option now.
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November 28th, 2020, 00:54 #13
Changing my scaling to 99 or 101 seems to fix the wavy text issue but at 101 I see a graphic artifact near the "i" link
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December 4th, 2020, 01:53 #14
I get this in Starfinder sometimes also. if you move the window it clears up.
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December 4th, 2020, 02:36 #15
I'm still having the issue with the latest build. Moving the window does not change the wavy text.
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December 5th, 2020, 16:38 #16
Do you maximize FGU to be full screen or make it somewhat smaller? I noticed it yesterday when I had shrunk the window but it went away once I maximized yet.
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December 5th, 2020, 17:30 #17
I'm running on two monitors with the window stretched to fill both screens.
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December 5th, 2020, 17:36 #18
I'm jealous. If it is caused by full screen / not full screen, making it larger might have the same effect. If you make it just full screen on one monitor, does the waviness disappear? Either way, I imagine you'll want to stay with the two monitors, but it might help to isolate the problem if you give it a try...
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February 21st, 2021, 22:04 #19
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I'm seeing this as well in FGU v4.0.10 when viewing a table in a reference manual (Rime of the Frostmaiden):
Moving the window around, resizing, or scrolling makes the effect come and go.
FGU is fullscreen on one monitor (3440x1440). I had to use /scaleui 99 to read the table, otherwise the second column was completely garbled (due to a separate issue: https://www.fantasygrounds.com/forum...legible-blurry)
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February 22nd, 2021, 08:41 #20
Supreme Deity
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This will occur sporadically depending on the UI scale, font height, and window position.
We have some ideas to address long term; but they are very disruptive changes in the code base, so we're waiting until the vision/lighting and forge stuff is pushed through to prioritize this among the other stuff.
Regards,
JPG
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