Thread: Running a PFRPG campaign on FGU
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November 23rd, 2020, 14:16 #1
Running a PFRPG campaign on FGU
Hello,
I shifted my campaign to FGU but the slowness was so awful that I had to rollback to FGC.
Knowing that I have the Core Rules, Bestiary 1-3 and both Rise of the Runelord and Crimson Throne loaded, are there any players successfully running their PFRPG campaign with FGU ? If so, what is your hardware configuration ?
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November 23rd, 2020, 17:33 #2
I am running Rise of the Runelords in FGU. Was running it in FGC but got to the point it kept crashing in FGC due to utilizing more memory than the application could address. It works ok...still runs like a sloth and very, very frequently will freeze up for a few seconds at a time. I would not rate it as a pleasant experience but it does (eventually) get the job done.
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November 23rd, 2020, 22:16 #3
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November 23rd, 2020, 23:50 #4
For me the game still runs haltingly with minimum modules loaded. I do have a fair number of extensions loaded but that is virtually, if not literally, neccessary to make running the game manageable. I can confirm that the games doesn't run much better with no extensions loaded. It is actually rather disappointing. It has been improving over time and I have hopes that it will continue to improve.
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November 24th, 2020, 08:44 #5
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November 24th, 2020, 08:50 #6
Can the users experiencing slowness be specific where they’re seeing this please? The more specific the better (e.g. what modules are loaded, what view/process causes slow response, etc.) so that the devs have a better chance of identifying ways to provide improvements.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 24th, 2020, 08:50 #7
Thanks for the feedback all. Well I guess for the time being I'll continue with FGC and hope for a performance improvement. I'm wondering though if this situation is due to PFRPG Core Rules itself and if FGU would run better with PF2 or D5.
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November 24th, 2020, 08:53 #8
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November 24th, 2020, 09:25 #9
Pretty much compile the logs from the FGU console window, list what ruleset, extensions and modules are loaded, and describe the process followed to reproduce the issues.
Plus info regarding machine setup (spec, OS, etc.) and whether the campaign is new in FGU or migrated from FGC.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 25th, 2020, 23:00 #10
I have been running my Rise of the Runelords Campaign weekly for 6 people since the end of Aug. without seemingly any issue. I currently have 13 modules loaded with 5 shared. The initial load is slow, but that could be due to my internet performance. (I have very slow internet. I have to run the game off my cell phone for it to be any good.)
Once loaded though and everyone is in I've not noticed any problem and no one says anything about the program being slow, once or twice they have said something about a map load but again that is likely due to my internet. I did have one crash a few weeks ago but that was the only one.
I run on:
I7-4790
32 gb ram w/ an 80gb virtual memory setting
program is installed on an SSD
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