Thread: RuleForge Screenshots
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May 21st, 2007, 09:00 #1
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RuleForge Screenshots
I'm not sure if I can post this here - if not, feel free to remove it.
Here are some screenshots of RuleForge, my Fantasy Grounds ruleset editor.
Here you can see the Module Manager, where you can manage your custom modules, and the RuleSet Explorer, where you can browse the structure and directly edit the xml of rulesets via a property window.
The FrameEditor allows you to drag around the various rectangles that you need to define for framedefs. Its not 100% complete, but this should give you an idea.Last edited by DrDeth; June 4th, 2007 at 13:08. Reason: Update! Added FrameEditor screenshot.
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May 21st, 2007, 09:51 #2
This is one product I long for almost as much as I did for FG2.
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May 22nd, 2007, 07:17 #3
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May 22nd, 2007, 07:31 #4
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The project is moving along slowly but surely. I cant give any sort of timeline on when it will be ready, but as it stand currently it could be used as a glorified xml editor. The real bonus will be graphical editors for frame definitions and windowclasses, as well as a script editor with syntax highlighting.
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June 4th, 2007, 06:05 #5
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Put my name on the list of people pining for this program. Even a fantasygrounds themed xml editor would be pretty useful for me, over say, textpad, which I currently use. Take your time of course to do it right, but I'm sure RuleForge will be downright handy when finished.
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June 5th, 2007, 15:56 #6
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I've added another screenshot showing the FrameEditor!
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June 13th, 2007, 03:07 #7
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June 13th, 2007, 06:44 #8
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I'm pretty sure the idea behind ruleforge, when it's done, is that you can use it to make your own character sheet without any XML or scripting knowledge, TSP.
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June 13th, 2007, 08:23 #9
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Well, the idea is to make it easier to create your own rulesets. You would still need some knowledge about how rulesets work, but hopefully the RuleSet Modification Guide and Reference Docs will get better over time to help with this regard.
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June 17th, 2007, 08:33 #10
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