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March 10th, 2023, 18:25 #811
- Join Date
- Mar 2020
- Posts
- 494
Nevermind. My map was glitching
Last edited by webdove; March 10th, 2023 at 18:39.
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March 10th, 2023, 20:23 #812
Thanks for the update... I read your pre-edit, when you asked about selecting targets..
So to 'select' targets, the FGU standard process should work. ctrl+left click on the map, and doing things like dragging dice 'damage' onto the npc token should work, and dragging the damage from chat to the npc should work. ( Or onto the CT, which should all work as the extension should not break any of those. )
Just answering it, so if people feel it has an issue they can report it as a bug. As I'm sure I got all the standard processes for targeting and damage working, even pre-layer sorting when spell tokens could be on top of npc. ( As it should have pushed it down the stack to the first found non spell token player/npc on the map.. )
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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March 11th, 2023, 19:16 #813
v7.12 released,
- adds a tool bar request for a layer sort to happen on the host. ( works if the image is open on the host. )
- re-enabled the client side 'layer toggle' on the radial of a player token. ( works if the image is open on the host. )
- add a low/mid/high layer for spell tokens in the spell configuration window. ( Layer order => low spell tokens, low npc/player tokens, mid spell tokens, high npc/player tokens, high spell tokens. )
The high spell tokens is more for the likes of 'spirit weapons' to always be on the top of everything, including npc/player. But since the system tried to always give access to the npc/player in a stack this can cause 'spirit weapons' to not be movable if over a npc/player token, until that npc/player token is moved. I will look to adjust this so high layer spell tokens can be moved when over another token.
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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March 18th, 2023, 10:10 #814
- Join Date
- Dec 2004
- Posts
- 208
I just purchased this extension. I seem to have it configured properly. I can see the spell tokens on both PC character sheets and under NPCs on the Combat Tracker. I can see the token under my pointer when I drag it from either source to the map. However, the token always just disappears upon release. Is there a trick here that I'm missing? I've tested this with the base 5e Sample Campaign and the only extensions loaded are the B9 Common Core and Spell Tokens.
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March 18th, 2023, 12:43 #815
It should just work if you drag and drop the spell token from a character sheet to the map.
How did you configure the spell tokens ?
If you configured by hand with your own graphics, did you configure the 'size per 5 feet' ?
size.JPG
In the above example, these images are configured for 70 pixels per 5 feet and use 100% of the collision size.
If this is not the issue, please add some images of your configuration window and a player with the spell showing the same spell. As I might be able to advise you further. ( I just checked with the current released spell token extension and latest FGU code update to make sure Thursday's update did not break the size placement on the map and I had no issue.. )
If this does not solve the issue, if you could attach the db.xml file from the '5e sample campaign' so I can take a look to see if any corruption happened.
Hope you can get this working,
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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March 18th, 2023, 13:26 #816
- Join Date
- Dec 2004
- Posts
- 208
No, that was it. I added the 70 and readded the spells and now I can drop them. Is there a way you could update the extension to default to that number? Just feedback, but it was not intuitive to me at all to do that. Thanks for the support!
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March 19th, 2023, 20:01 #817Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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April 4th, 2023, 17:57 #818
released v7.13.
-added a default 'pixels per 5 feet' value
-fixed window configuration/suffix edit/delete buttons
-add while dragging the ability to use CTRL to do the opposite to the grid snap mode.Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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April 7th, 2023, 14:59 #819
released v7.14, just a coreRPG ruleset merge.
Forge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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April 20th, 2023, 20:03 #820
- Join Date
- Mar 2020
- Posts
- 494
Hi bratch9,
I love this extension!
I wanted simpler tokens with only a periphery and nothing inside to avoid clutter so I synthesized a collection of them using the batch file with this type of command ".\gentoken 10 35 3".
How do I load all the png files into FG and how do I remap the tokens on existing spells to these new tokens? (I am hoping that once they are loaded that I or players can drag them onto existing spells one at a time).
Thanks
Web
PS Nevermind, I figured it out.Last edited by webdove; April 21st, 2023 at 05:50.
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