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September 1st, 2021, 23:01 #451
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September 2nd, 2021, 13:09 #452
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September 2nd, 2021, 13:43 #453
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September 2nd, 2021, 14:43 #454
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September 2nd, 2021, 16:36 #455
v5.9, target selection should be from the 'tool tip' spell token, so if they overlap the tracking should keep the specific spell token active until you move off it to a new spell token. ( Also due to this if you have a round spell token, while FG thinks its square so will show the radial to select the 'target' if you are off the round token but in the empty space of the square, the 'target' action is skipped because you were not on a spell token.. )
adjusted when a 'linked' spell token can move, so if a player links a spell token onto an npc the player can not move the spell token/npc... and if an npc links a token onto a player then the player moves the spell token also moves.
added ability to hold 'shift' down when dropping a spell token, so that it will never 'link'. for the times when you want to 'center' a spell token onto an npc but dont want to 'link' it to that npc.
fixed up so that when a spell token is dragged from the spell tokens configuration window onto a map, and it becomes a (GM) type spell token, when you 'target' with this the active CT gets the targets. ( Added error messages for things like 'not on same map' or 'not in CT anymore' etc. )
NOTE.... at the moment the 'spell token drag a linked (n)pc drag' is processed on the 'host' machine, so you need the host to have the map open. ( I'm waiting for the '[DEV] Token onDrag event was not triggering. Fixed.' to come down to the release before I can probably remove this requirement. )
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September 2nd, 2021, 21:19 #456
v5.95, adjusted when 'target' option radial is made available. ( Some cases were different between drag on, and map close/open and next reload.. )
Adjusted movement to add extra tracking data during drag, which allows spell tokens/token dragging without the need to have the map open on the host.
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September 2nd, 2021, 23:27 #457
Initial tests are looking good. GM dropped tokens are working with targeting and dragging is working good. I will keep testing. Thank you for the work to get it to this point!
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September 3rd, 2021, 17:05 #458
v6.0 now has spell shape selection and checks for foe status.
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September 3rd, 2021, 18:27 #459
- Join Date
- Aug 2019
- Posts
- 2,025
Bravo. Hoping for this since the first time I found spell tokens (and bought a similar extension on DMS). Thanks a lot, great show!
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September 3rd, 2021, 18:32 #460
This just keeps getting better and better. Thanks mate, great work!
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