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August 23rd, 2021, 20:04 #371
Released version 4.9, sorry its a re-parse job on the character spells.
I've changed how the data is been passed around to allow for extra data.
I've added a lighting section in the configuration for the spells. The updated spelltoken.xml at the top of thread has an example 'alarm' flashing light configured.
Thanks,
pete
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August 24th, 2021, 00:05 #372
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The new light option should allow us to quickly drag light sources/spell onto characters, using our own preferred presets. That might prove faster, easier and more useful than using FGU's token light options. I'll give this a test-run once I find time.
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August 24th, 2021, 11:49 #373
this would apply a spell token at the location of a character, which i suspect at the moment the 'drop onto character' callbacks do not know about spell tokens...
you could drag a spell token with a light effect from a character to the map, and then 'move' it under a player character to simulate this.
Until I get back to 'aura' side, which will use the drop spell token onto a character to allow the 'pair' to be tracked, I suspect it will not work as you expect.
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August 24th, 2021, 12:06 #374
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August 24th, 2021, 21:18 #375
v5.0 has been release.
This should sort out the effects not show properly.
Also now it keeps a database list of spell tokens, so it can look up data without having to code it in the spell token tool tip. ( So i've removed 'shape' from the tool tip side.. )
-pete
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August 24th, 2021, 21:26 #376
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Very fast development, it's well appreciated.
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August 25th, 2021, 01:42 #377
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Are the settings saved as XML somewhere so that we can edit them (for light) and then reimport?
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August 25th, 2021, 10:30 #378
if you have custom data and/or using the spelltokens.xml, then the values are in a tag in the db.xml in the <spelltokens> group, and you can take a look at the spelltokens.xml to see how to create an import xml file once you are done.
see attached, to get an idea of how they match up..
If you do define a bunch of lights for the spelltokens.xml, would you share that and I can add it to the top of the thread. ( I'm not an artist, so people would get programmer lights if I did it !! )
-pete
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August 25th, 2021, 12:39 #379
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Just to check. Do I need to reimport SpellTokens.xml for v5 or just shift click on spells to refresh things?
Graphil
There are two secrets to life: 1) Don't tell everything you know...
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August 25th, 2021, 13:04 #380
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