STAR TREK 2d20
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  1. #701
    Quote Originally Posted by bratch9 View Post
    So the non-target issue off the radial, looks like because I'd created the player on the host and testing on just the host. When I joined a client and claimed the character, when it added spell tokens the radial was selecting as expected.

    My guess is that its working fine in 4.3, but I've not spent much time double checking this. ( I'll try and get some time and load up all my extensions and do a basic check they all work.. )

    If you spot anything else, let me know.

    -pete
    Will do. I should have some time this weekend.

  2. #702
    I am getting errors whenever spell tokens loads. You are still updating the DMsguild version also right?
    GM Ultimate license FGC and FGU

    Currently running City of Eyes Level 18 Characters 5 players FGU

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a DND campaign based in MIDGARD

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

  3. #703
    Quote Originally Posted by bawsr View Post
    I am getting errors whenever spell tokens loads. You are still updating the DMsguild version also right?
    I'm not getting errors and I use the DMsGuild one, do you have B9 Common Core ext?
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  4. #704
    Quote Originally Posted by bawsr View Post
    I am getting errors whenever spell tokens loads. You are still updating the DMsguild version also right?
    yes the forge and dmsguild version should be on 7.0, and you will need the b9 common core on forge.

    if you are having errors please post an image and further information so I can look into it. ( It could be an extension conflict, so please try on a clean test campaign with just this extension + b9 common core, to see if you still get the issue, and if not try adding your extensions until the error happens... and report which extension you think is a conflict for me to look into as a possible bug fix on mine or the other extension as required etc. )

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  5. #705
    Running into an issue with B9 Spell Tokens (only loaded or with B9 Common Core)

    When I run B9 spell tokens ext, when I have a hidden CT creature players can hover over the place where the creature would be and get a cursor change. This is a problem as I will post an example.

    Example:

    PC is next to creature, creature casts invisible then uses bonus action to stealth and moves 30ft away. (DM sets the token to hidden and moves token)

    Players can see where the creature is because they can hover over the spot where the creature went to and see the mouse change to another icon.

    This does not happen when this EXT is loaded and following the same steps. (No ext loaded or mods)
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  6. #706
    Quote Originally Posted by MrDDT View Post
    Running into an issue with B9 Spell Tokens (only loaded or with B9 Common Core)

    When I run B9 spell tokens ext, when I have a hidden CT creature players can hover over the place where the creature would be and get a cursor change. This is a problem as I will post an example.

    Example:

    PC is next to creature, creature casts invisible then uses bonus action to stealth and moves 30ft away. (DM sets the token to hidden and moves token)

    Players can see where the creature is because they can hover over the spot where the creature went to and see the mouse change to another icon.

    This does not happen when this EXT is loaded and following the same steps. (No ext loaded or mods)
    Thanks, I'll take a look at this... So its just a normal player/npc token that is getting the incorrect cursor ?

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  7. #707
    Quote Originally Posted by bratch9 View Post
    Thanks, I'll take a look at this... So its just a normal player/npc token that is getting the incorrect cursor ?

    -pete
    It's all hidden tokens a player can see by scrolling cursor over it. GM can see them and of course should get the cursor change.
    This applies to any token on the map once using this ext. Turning if off, does not cause this effect.
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  8. #708
    Quote Originally Posted by MrDDT View Post
    It's all hidden tokens a player can see by scrolling cursor over it. GM can see them and of course should get the cursor change.
    This applies to any token on the map once using this ext. Turning if off, does not cause this effect.
    I've made a test campaign for this and will take a look. It should not be too hard to find this, its a missing check for 'visibility' which is in place for things like 'drag' to make sure a player can not drag an npc etc... I'm sure its just a slip through case I've not looked at. ( Our game(s) dont tend to hide many npc so it does not come up much in our sessions... )

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  9. #709
    Awesome, let me know if you need more info.

    Thanks for all your hard work!
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  10. #710
    Quote Originally Posted by MrDDT View Post
    Running into an issue with B9 Spell Tokens (only loaded or with B9 Common Core)

    When I run B9 spell tokens ext, when I have a hidden CT creature players can hover over the place where the creature would be and get a cursor change. This is a problem as I will post an example.

    Example:

    PC is next to creature, creature casts invisible then uses bonus action to stealth and moves 30ft away. (DM sets the token to hidden and moves token)

    Players can see where the creature is because they can hover over the spot where the creature went to and see the mouse change to another icon.

    This does not happen when this EXT is loaded and following the same steps. (No ext loaded or mods)
    v7.1 should resolve this issue.

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

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