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  1. #241
    I was able to reproduce this just now with only SpellTokens enabled. Note I do not get this at all on the DM side. This only happens with a second client (same PC connected to "localhost" or a second PC over LAN, same results), not on the DM client at all. It also doesn't matter if the NPC sheet is shared or not; to reproduce locally, I just connected as a player client and opened the first available NPC sheet from the PHB (Bat) and every time I mouse over "Melee Weapon attack" the error occurs.

    Code:
    [7/26/2021 3:05:00 PM] Client ruleset download complete
    [7/26/2021 3:05:00 PM] Launcher scene exiting.
    [7/26/2021 3:05:01 PM] Tabletop scene starting.
    [7/26/2021 3:05:01 PM] NETWORK STATUS: [Client] [Connected]
      [Client Type - DIRECT]
    [7/26/2021 3:05:09 PM] MEASURE: RULESETS LOAD - 8.7379745 - 5E
    [7/26/2021 3:05:09 PM] MEASURE: EXTENSIONS LOAD - 0.0180025 - 1
    [7/26/2021 3:05:14 PM] MEASURE: MODULE LIST BUILD - 4.1619823 - 67
    [7/26/2021 3:05:14 PM] MEASURE: REFRESH IMAGE ASSETS - 0
    [7/26/2021 3:05:14 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0070001
    [7/26/2021 3:05:14 PM] MEASURE: REFRESH TOKEN ASSETS - 0.1110001
    [7/26/2021 3:05:14 PM] MEASURE: ASSET LIST BUILD - 0.1180002
    [7/26/2021 3:05:16 PM] MEASURE: LOAD - PART 1 - 15.3318128
    [7/26/2021 3:05:17 PM] RULESET: Dungeons and Dragons (5E) ruleset (v2021-07-06) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [7/26/2021 3:05:17 PM] RULESET: Core RPG ruleset (v2021-07-06) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [7/26/2021 3:05:17 PM] EXTENSION: Spell Tokens v3.9.8\r\n
    [7/26/2021 3:05:17 PM] MEASURE: LOAD - PART 2 - 1.3296638
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: campaign/images/arena.jpg
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: tokens/aarakocra.png@DD MM Monster Manual
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: tokens/abominableyeti.png@DD MM Monster Manual
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: campaign/images/arena.jpg
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: tokens/aarakocra.png@DD MM Monster Manual
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: tokens/abominableyeti.png@DD MM Monster Manual
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: campaign/portraits/id-00001
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: campaign/portraits/id-00001
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: campaign/portraits/id-00002
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: campaign/portraits/id-00003
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: campaign/portraits/id-00002
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: campaign/portraits/id-00003
    [7/26/2021 3:05:23 PM] MEASURE: MODULE LOAD - 4.9639969 - D&D Player's Handbook
    [7/26/2021 3:05:24 PM] NETWORK RECV FILE REQUEST: campaign/portraits/id-00004
    [7/26/2021 3:05:24 PM] NETWORK SEND FILE REQUEST: campaign/portraits/id-00004
    [7/26/2021 3:05:26 PM] MEASURE: MODULE LOAD - 2.4330007 - D&D Tasha's Cauldron of Everything - Players
    [7/26/2021 3:05:30 PM] MEASURE: MODULE LOAD - 3.5919999 - D&D Xanathar's Guide to Everything - Players
    [7/26/2021 3:06:27 PM] NETWORK SEND FILE REQUEST: tokens/B.png@DD PHB Deluxe
    [7/26/2021 3:06:27 PM] NETWORK RECV FILE REQUEST: tokens/B.png@DD PHB Deluxe
    [7/26/2021 3:06:28 PM] [ERROR]  Script execution error: [string "scripts/SpellTokenList_sts.lua"]:120: setValue: Unable to create node

  2. #242
    Quote Originally Posted by anathemort View Post
    I was able to reproduce this just now with only SpellTokens enabled. Note I do not get this at all on the DM side. This only happens with a second client (same PC connected to "localhost" or a second PC over LAN, same results), not on the DM client at all. It also doesn't matter if the NPC sheet is shared or not; to reproduce locally, I just connected as a player client and opened the first available NPC sheet from the PHB (Bat) and every time I mouse over "Melee Weapon attack" the error occurs.

    Code:
    [7/26/2021 3:05:00 PM] Client ruleset download complete
    [7/26/2021 3:05:00 PM] Launcher scene exiting.
    [7/26/2021 3:05:01 PM] Tabletop scene starting.
    [7/26/2021 3:05:01 PM] NETWORK STATUS: [Client] [Connected]
      [Client Type - DIRECT]
    [7/26/2021 3:05:09 PM] MEASURE: RULESETS LOAD - 8.7379745 - 5E
    [7/26/2021 3:05:09 PM] MEASURE: EXTENSIONS LOAD - 0.0180025 - 1
    [7/26/2021 3:05:14 PM] MEASURE: MODULE LIST BUILD - 4.1619823 - 67
    [7/26/2021 3:05:14 PM] MEASURE: REFRESH IMAGE ASSETS - 0
    [7/26/2021 3:05:14 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0070001
    [7/26/2021 3:05:14 PM] MEASURE: REFRESH TOKEN ASSETS - 0.1110001
    [7/26/2021 3:05:14 PM] MEASURE: ASSET LIST BUILD - 0.1180002
    [7/26/2021 3:05:16 PM] MEASURE: LOAD - PART 1 - 15.3318128
    [7/26/2021 3:05:17 PM] RULESET: Dungeons and Dragons (5E) ruleset (v2021-07-06) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [7/26/2021 3:05:17 PM] RULESET: Core RPG ruleset (v2021-07-06) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [7/26/2021 3:05:17 PM] EXTENSION: Spell Tokens v3.9.8\r\n
    [7/26/2021 3:05:17 PM] MEASURE: LOAD - PART 2 - 1.3296638
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: campaign/images/arena.jpg
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: tokens/aarakocra.png@DD MM Monster Manual
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: tokens/abominableyeti.png@DD MM Monster Manual
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: campaign/images/arena.jpg
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: tokens/aarakocra.png@DD MM Monster Manual
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: tokens/abominableyeti.png@DD MM Monster Manual
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: campaign/portraits/id-00001
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: campaign/portraits/id-00001
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: campaign/portraits/id-00002
    [7/26/2021 3:05:18 PM] NETWORK RECV FILE REQUEST: campaign/portraits/id-00003
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: campaign/portraits/id-00002
    [7/26/2021 3:05:18 PM] NETWORK SEND FILE REQUEST: campaign/portraits/id-00003
    [7/26/2021 3:05:23 PM] MEASURE: MODULE LOAD - 4.9639969 - D&D Player's Handbook
    [7/26/2021 3:05:24 PM] NETWORK RECV FILE REQUEST: campaign/portraits/id-00004
    [7/26/2021 3:05:24 PM] NETWORK SEND FILE REQUEST: campaign/portraits/id-00004
    [7/26/2021 3:05:26 PM] MEASURE: MODULE LOAD - 2.4330007 - D&D Tasha's Cauldron of Everything - Players
    [7/26/2021 3:05:30 PM] MEASURE: MODULE LOAD - 3.5919999 - D&D Xanathar's Guide to Everything - Players
    [7/26/2021 3:06:27 PM] NETWORK SEND FILE REQUEST: tokens/B.png@DD PHB Deluxe
    [7/26/2021 3:06:27 PM] NETWORK RECV FILE REQUEST: tokens/B.png@DD PHB Deluxe
    [7/26/2021 3:06:28 PM] [ERROR]  Script execution error: [string "scripts/SpellTokenList_sts.lua"]:120: setValue: Unable to create node
    Thanks for the feedback, I've reproduced this issue and a fix will be in the next release.
    -pete

  3. #243
    Hi Everybody,

    With the FG Forge been made available, I've signed up and waiting my approval. DmsGuild have also contacted to say this extension will no longer be for sale on their site. Owners should still be able to get 'updates' from DmsGuild, but no new purchases.

    I'll be looking to update both forge and DmsGuild version of the extension, which is the advise for now. This is because the ability to 'exchange purchase' information has not been sorted (may never be sorted), so please do not go and rush to duplicate purchase the forge side if you own the DmsGuild version. For now I will update both sides.

    If purchase information can not be exchanged in a reasonable time frame, then I might look to see what I can do at the forge side. ( I'm thinking that setting the forge price very low, for a while should give people time to re-pick up the extension in that period. )

    But at the moment the extension is not available on forge. As I said, i'm still waiting approval on my forge creator status.

    I'll keep you all upto data as I know things.

    Thanks for your support in what will be an odd transition period.

    -pete

  4. #244
    Hi Everybody,

    FG Forge now has the spell tokens extension live see,

    B9's Spell Tokens Extension on forge
    bratch9 profile on forge

    NOTE: Spells Tokens is currently at 90% off on forge. Its a solution to allow DMsGuild owners to pick up the extension as a low price, since purchase history is not available.

    Hope this helps everybody transition to using the forge version.

    -pete

  5. #245
    I picked it up. This is one ext my players really like, so it was a no-brainer. Thanks for making it easy and reasonable.

  6. #246
    So with this extension now being monetized on SG's Forge. Will token stacking be looked at by SG to make this extension work better?

  7. #247
    Quote Originally Posted by Weissrolf View Post
    So with this extension now being monetized on SG's Forge. Will token stacking be looked at by SG to make this extension work better?
    Why would they, its not as if they are taking over coding for the extensions when its on the forge.

    As I've said many times, the built in method of using the DM edit layers and the spell templates is the route the official game is going for its solution. I don't see why the developers would spend time fixing something that is considered 'not a bug' or 'not a required feature', because they already implemented their solution.

    Extensions are for doing things that are not the 'normal', in this case many people do not like DM having to deal with spell tokens for players. And I would agree with them, a player wants to just drop a spell token on the map. ( At a real table or VTT )

    Stacking control just does not have any API access for external/extension access, it is what it is.

    Once the forge is settled a little bit more, I will re-ask for an API change. But I expect the same response, of not on the priority list. ( ie. not going to happen.. )

    But I will keep looking and seeing what I can 'work around', and now I can focus more on FGU with the twilight of FGC I do not have to worry about compatibility between them. ( I dont think it helps in this case, but we do have some new/better api calls on FGU. And some of those that dont work properly yet. I do need to report some issues with the token drag api calling sequence. )

    I am very aware of the token stacking issues that people would like, I have some time over the summer holiday while my work is less busy to look further. I'd like to look at manipulating the layer system from the client side, but I suspect that will have to be messages from client to host to side step the client access issue. But that could 'thrash' the network and cause so much lag on the client it would not be acceptable either.

    While it does not help at the moment, I will be looking at options. I just have limited time and needed to get the extension moved over to forge before DMsGuild block further sales.

    -pete

  8. #248
    Or SG could implement the sane and simple solution of having Asset tokens not cover combat tracker NPCs while server and clients get to see the same thing.

  9. #249
    Quote Originally Posted by Weissrolf View Post
    Or SG could implement the sane and simple solution of having Asset tokens not cover combat tracker NPCs while server and clients get to see the same thing.
    All of which are options that they could do, but since they consider this non a requirement you have to realise it will not got on the priority list for this to be sorted.

    If you could show 'large and suitable' requirement for ( without any extensions enabled. ), the use of 'drag asset token' onto a map that seriously causes an issue/bug for game play. ( Say when using a 'cart graphic token'. ) Then they might consider it a defect that needs work.

    I develop software all day as my real job, and even I would not put the stacking issue on the 'fix' list. Because it is not a major issue in standard product use.

    As much as, like you, I'd love to see any solution that would help this. The reality is I don't think it will be sorted, because they already spent development time working the solution for the DM spell Templates solution. To the dev team the issue is already fixed and closed and needs no further work.

    To get further work on this, we would need to show a reasonable requirement/issue that is not caused by spell tokens.

  10. #250
    Virtual Table Tops are token based, it's part of their DNA.

    Token priority sorted by importance to game-play:

    1. Player character tokens (high strata).
    2. Non-player character tokens (should be medium strata, but currently are low).
    3. All other Asset tokens (should be low strata, but currently are medium).

    There is a clear and likely easy to solve conflict between NPC and Asset tokens. This bad design choice keeps me from using both your extension (which I bought) and most of my other bought token assets.

    I don't even want to guess how much you are spending on working around said design flaw when it's really just a simple question of sprite strata. Any layer based software can handle this better than FGU, even Word can handle it better than FGU. But if proper token handling is not a priority thing for SG, so be it.

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