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  1. #951
    When I do a "reparse action", all the actions other than the first one are removed. Happens with Spell Tokens and B9 Core as the only exts loaded.

  2. #952
    Quote Originally Posted by rhagelstrom View Post
    When I do a "reparse action", all the actions other than the first one are removed. Happens with Spell Tokens and B9 Core as the only exts loaded.
    If you hold 'shift' it should try to only update the spell token icon on the character sheet.

    My guess is that you have a 'custom' spell, like from rob2e or grimpress, which dont properly parse. Try with no extensions at all and check a default reparse to see if the normal ruleset parse fails in the same way.

    Its also possible that the ruleset parse has changed a bit, and its a bug in my extensions. Can you provide extra information, like the spell. ( Maybe an exported xml character so I can import it and check the encoding etc.. )

    Maybe a couple of screen shots, and info like is this a player on a client or a player on the server.. ( ie maybe module load on a client with the spell been encoded with a link to a dm book etc.. )

    -pete
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    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  3. #953
    Quote Originally Posted by rhagelstrom View Post
    When I do a "reparse action", all the actions other than the first one are removed. Happens with Spell Tokens and B9 Core as the only exts loaded.
    Just following up on this, I've tested with basic spells like aid/chromatic orb/fireball and these all reparse as expected. If i modify the fireball with extra damage, a 'reparse' removes this, and 'shift-reparse' keeps the modified. All sort out the spell token graphic etc.

    My guess is that you are using a custom edit spell and hence just need to use 'shift reparse' and I suspect with no-extensions loaded the spell does not reparse either.

    Let me know if the custom spell and shift-reparse sorted you out, so we have a resolution in the forum. ( Or I can look further into the issue if you provide more details.. )

    Thanks, Pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  4. #954
    Hey Bratch9, I'm running into some issues while testing an beta release for AURA ext. I was noticing a conflict where it looks like B9-Spell Tokens is notifying aura with a OOB_MSGTYPE_AURATOKENMOVE that tokens are moving that aren't actually moving.

    I can give you the ext coding for the beta release if you need it, but you likely don't. Is this something that is needed for spell tokens? an oversight? Something that can be worked out?

    Trying to get AURA's to do better coding for 5E spells like Spirit Guardians where it will trigger once per turn when creatures first enter the area or interact with the AURA.

    Reply here or message me, or contact me on discord if you need more info.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    https://fgapp.idea.informer.com/
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  5. #955
    Quote Originally Posted by MrDDT View Post
    Hey Bratch9, I'm running into some issues while testing an beta release for AURA ext. I was noticing a conflict where it looks like B9-Spell Tokens is notifying aura with a OOB_MSGTYPE_AURATOKENMOVE that tokens are moving that aren't actually moving.

    I can give you the ext coding for the beta release if you need it, but you likely don't. Is this something that is needed for spell tokens? an oversight? Something that can be worked out?

    Trying to get AURA's to do better coding for 5E spells like Spirit Guardians where it will trigger once per turn when creatures first enter the area or interact with the AURA.

    Reply here or message me, or contact me on discord if you need more info.
    Its possible the layer sorting is causing extra movement updates, as it tracks when people move and after a frame or two it re-sorts the token order with a +1/-1 movement jitter.

    This allows the correct layers for player tokens to be sorted above/level furniture layer and spell tokens etc..

    I'll take a look, but will probably need to grab the beta extension.

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  6. #956
    Quote Originally Posted by bratch9 View Post
    Its possible the layer sorting is causing extra movement updates, as it tracks when people move and after a frame or two it re-sorts the token order with a +1/-1 movement jitter.

    This allows the correct layers for player tokens to be sorted above/level furniture layer and spell tokens etc..

    I'll take a look, but will probably need to grab the beta extension.

    -pete
    Priv Msg sent with github info
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    https://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

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