STAR TREK 2d20
Page 2 of 2 First 12

Thread: Imitative

  1. #11
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,117
    Quote Originally Posted by Booker Grimm View Post
    Hmmm, I've copied the extension into the extensions folder but it's not showing up. It's activating if I run it in my 5e campaign - but not with the AlienRPG ruleset. Any ideas?
    You will have to edit the extension to be allowed in AlienRPG ruleset. Extract the extension.xml file and there should be something like the code below, you have to update as follows:
    Code:
    		<ruleset>
    			<name>AlienRpg</name>
    		</ruleset>
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #12

  3. #13
    Quote Originally Posted by Valyar View Post
    You will have to edit the extension to be allowed in AlienRPG ruleset. Extract the extension.xml file and there should be something like the code below, you have to update as follows:
    Code:
    		<ruleset>
    			<name>AlienRpg</name>
    		</ruleset>
    Tried that - no luck.

    xml.jpg

  4. #14
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,117
    It does not work as the script in this extension is not compatible or used in our ruleset. I have this feature enhancement on the list for the next release, I hope it will be available in January (as it takes 2 weeks to make an update in LIVE channel).
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #15
    Thanks for the info. Great ruleset too.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in