STAR TREK 2d20
  1. #1

    Ill-defined Click Areas: Mac - All builds after 9/4/2020

    Summary: Ill-defined Click Areas

    Immediately when start screen appears, click areas between pointer and buttons/user interface does not align.
    Inconsistent offset. For example with Dice, you need to click below the dice. For "X" close a window, you need to click high.
    I tried changing the scale UI settings and this affected the sizing but the alignment issue persisted.


    Ruleset(s): All (Reproduced in 5E and DCC/CoreRPG)

    New Campaign / FGC Migrated Campaign: Any FGU - Loaded from Previous FGU Game OR Brand-new campaign

    Extensions/Themes: None

    Modules Loaded: 5E (default/basic), DCC (Rulebook)

    Operating System / Language Setting: MacOS / English

    Steps to Reproduce:

    Any game, new or loaded campaign, 5E or DCC rulesets.
    Happening since FGU 4.0.0 9/24/2020 Build
    9/4? 9/7? Build worked fine, but we added a new player and updated and now live and prev versions no longer work.

  2. #2
    I'm not getting that error reported from any other Mac users, nor from any of our staff. I also can't recreate on my internal machine.

    Around the end of October, we did make a change where we enabled Mac Retina display support to the application to increase clarity; so it did change some application attributes.

    * What Mac OS version are you running?
    * What UI scale are you running at in FGU?
    * What is the size and resolution of your monitor?
    * Have you set up any per-application scaling for FGU on your Mac; or are using any utilities which scale applications? If so, it may not work with the Retina Unity builds.

    Regards,
    JPG

  3. #3
    Weird!

    UI scale: I've tried 50, 90, 100, 120, 150 all with the same results in regards to the problem. (The UI size does change)

    OS and monitor info below.

    I do not have any scaling utilities running. You'll see the default/scaled resolution toggle there, I tried changing that to default and started FGU. No change in results.

    Screen Shot 2020-11-16 at 10.25.51 AM.png

    Screen Shot 2020-11-16 at 10.26.10 AM.png

    Screen Shot 2020-11-16 at 10.26.38 AM.png

    I'm stumped.

  4. #4
    I just discovered that if I run it in a window, with or without the dock hiding, it works.

    If I run it full screen, it's off.

    Hopefully that's a good clue to the root cause.

  5. #5
    The problem you’ve described also occurred in FGC when running on a Mac. You could usually fix it by changing the window from full screen to windowed. I run FG almost exclusively on Mac but I have not experienced this problem with Unity.
    FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
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    My Forge Creations

  6. #6
    Can you post screenshots of both the updater and FGU version and build dates?

  7. #7
    ...

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