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  1. #11
    Would it be possible, when parsing creature entries, to have a process that checks the attacks for the text "reach 10" or "reach 15" or whatever, sets the reach to the highest found number, and sets it to 5 otherwise? I've definitely messed up a number of times and given a creature an incorrect reach because I trusted the default values and shouldn't have. I've learned to check, now, but I imagine newer GMs get confused.

  2. #12
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    Quote Originally Posted by MaxAstro View Post
    Would it be possible, when parsing creature entries, to have a process that checks the attacks for the text "reach 10" or "reach 15" or whatever, sets the reach to the highest found number, and sets it to 5 otherwise? I've definitely messed up a number of times and given a creature an incorrect reach because I trusted the default values and shouldn't have. I've learned to check, now, but I imagine newer GMs get confused.
    It would be possible to do something like that - I can add it to my development list (but I won't be working on something like this for a while). This also won't address diagonals in reach greater than 10 feet.
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  3. #13
    I also want to caution that.. without looking over all the data I have gone through getting the Bestiaries ready... there might be creatures with differing reaches within their melee attacks.

    Example: Dragons. I do believe they have different reaches between their jaws, claws, tails and horns. Animated Armor comes to mind, too, where they have a reach weapon, but their base attacks would be as a normal medium creature.

    It might not be so simple as just finding a reach field within the melee attack strings. It's really a question of what do we want to accomplish. If it's to get a default reach, it would really be better to have a reach field that uses the details from the Size and Reach table Trenloe pointed out and then rely on just noticing those attacks which fall outside of that range.
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