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May 15th, 2021, 18:32 #91
Sure! If you look at madman's bestiaries made for the Pathfinder community located here: https://www.fantasygrounds.com/forum...es-Reformatted
For example, if you load the first bestiary module and open the Demon, Glabrezu NPC, you will see in its spell-like abilities all the (At will), (Constant), (1/day), (1/month) tags in front of the spell names.
This goes for all of the NPC with spell-like abilities in his modules. They are sorted by usage instead of by spell level, but when I use this resource, I manually replace all the spells at the correct spell level while keeping the duration tag in front.
Another idea for making it simpler to avoid doubling the feats: a simple option to avoid feat parsing would do the trick without having to look at the spell names already present. It would be natively on YES Do the feat parsing, and people could just turn it off for whatever reason.Last edited by Khoredran; May 15th, 2021 at 18:54. Reason: precisions
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May 15th, 2021, 19:02 #92
Ah, it's a community bestiary.
Honestly, it seems better to have the community bestiaries updated to match the official bestiary format of putting those things at the end of the spell name.
Perhaps I can check for duplicate feats if you add the NPC while holding shift. That's an idea.bmos' extensions
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May 15th, 2021, 19:09 #93
That is indeed a good idea! Would holding shift while adding several NPCs from an encounter with the little down arrow also work to look for checking duplicate feats?
Seems like I will need to rename all the NPC spell-like abilities to place their usage at the end o.O!
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May 17th, 2021, 23:32 #94
I have fixed this bug!
v1.17 has the fix.bmos' extensions
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May 19th, 2021, 02:24 #95
Quick question:
Will this extension still work with the Extended Spellbook module or does it need some adjustments for it to be compatible?
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May 19th, 2021, 02:29 #96
Do you mean PFRPG - Spellbook? If so, absolutely. It was built for use with that module.
EDIT: Oh, cool I see that dllewell has put out the extended module today. I'm putting out a new version of this shortly to add support.
Last edited by bmos; May 19th, 2021 at 16:59.
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May 19th, 2021, 16:55 #97
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May 19th, 2021, 17:00 #98bmos' extensions
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May 19th, 2021, 23:45 #99
I really like the extension, but I am having some problems with it.
Boiling blood is a spell but it's also a Supernatural Ability of Brimoraks. The (Su) I coded gets overwritten by the spell.
Same goes with bleed that I programmed, it gets overwritten, but it gives a new special ability (but then the 1d6 that I prepared gets changed for a %n.)
I really appreciate the parsing of the spells while right-clicking on the individual spells.
I am also very fond of the effect description overlay in the Preset Conditions menu.
Having an option to turn off the Combat Tracker Feats, Special Abilities & Spells parsing altogether would solve all my issues with it since it otherwise "breaks" my prepared NPCs!
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May 19th, 2021, 23:49 #100bmos' extensions
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