STAR TREK 2d20
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  1. #11
    added some information into the extension.xml; as suggested by bmos, for clarity

  2. #12
    pretty much just put the edits and credits to dllewell in here

    https://www.fantasygrounds.com/forum...xtension/page3

  3. #13
    Thanks to dllewell for the fix

    Zygmunt, in the 1st post you link to Loaded Indicator (which is now Ammunition Manager).

    Is that still required? I think we resolved that?

    Also, the latest update from dllewell reverted the change I made to overlay the AC label on the shield.

  4. #14
    Quote Originally Posted by bmos View Post
    Thanks to dllewell for the fix

    Zygmunt, in the 1st post you link to Loaded Indicator (which is now Ammunition Manager).

    Is that still required? I think we resolved that?

    Also, the latest update from dllewell reverted the change I made to overlay the AC label on the shield.
    bmos - Do you have a copy of the version you updated? I can make my changes to that version and we can post that as the latest.

  5. #15
    It's the second part of the commit listed here:
    https://github.com/Morturg/FG-Extra-...59b6dbdd615d41

  6. #16
    Quote Originally Posted by bmos View Post
    It's the second part of the commit listed here:
    https://github.com/Morturg/FG-Extra-...59b6dbdd615d41
    Thank you.

    This version has the typo fix as well as adding back in the AC label change made by bmos.
    Attached Files Attached Files

  7. #17
    I'll get to updating the git hub repo after work or someone can commit to it

  8. #18
    You might call it crazy, but it's been committed.

  9. #19
    Quote Originally Posted by bmos View Post
    You might call it crazy, but it's been committed.


    thoroughly missed what had happened, but dlewell had edited an earlier version, so I just committed and released over, now merged your commit, and re-released

    https://github.com/Morturg/FG-Extra-...ses/tag/v1.1.1

    but hey, that's what source control is all about!

  10. #20
    Uploaded to the Forge

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