Thread: PFRPG Time Manager
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January 4th, 2021, 13:01 #61
Well that's awfully strange! I don't know of any 3.5E/PF1e extensions that this has compatibility issues with, so you'll have to try loading just Time Manager and then just Time Manager and Malady Tracker.
I assume you're up to date on them both? Malady Tracker 2.4 and Time Manager 1.7?bmos' extensions
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January 4th, 2021, 15:52 #62
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January 4th, 2021, 16:56 #63
To clarify, I don't think this is an extension compatibility issue. Those typically don't result in a crash-to-desktop. The reason I asked if it happens with just Time Manager and, if not, then if it happens with just those two is that I have seen similar crash-to-desktop behaviour before in FG. It occured in a test campaign and I resolved it by making a new test campaign. To me this implies something in the db.xml was causing it when used with the extension. This is not ideal because I don't know what I can do to test for it (since it crashes without the chance to output an error). But anyway, let me know what you find; hopefully this is a different issue!
bmos' extensions
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January 4th, 2021, 17:28 #64
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January 4th, 2021, 19:28 #65
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so interesting results...
1) turned off all extensions and turned on only time manager -- no crash
2) systematically turned on other extensions a few at a time with time manager on -- no crash
3) turn malady tracker on with all desired extensions on (as #2 above) -- no crash
it seems from this test that perhaps disabling all extension will clear out whatever that was causing the crash.
now, i know the extension allows basic time handling and has great application potential for me,
but here some questions about functionality (see image for reference):
- does adding a certain amount of days increase the amount of month(s)...
i.e. adding 40 days would auto-adjust (say if a fixed number of days every month is 28) to display: 12 days, 1 month?
from my test, it does not do that (see image: i added 1 month first to advance to 2; then added 40 days and day remains at 1). i think it should.
- can i set to 00:00 (24-hour) format, without the "am"/"pm" labels?
- why is the output "the date is , 1st, 4710"... it seems the day (date?) output is missing?
- wish list: round buttons at bottom for quick-advance by: week, month, year -- each by increment of 1
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now onto observations / questions for malady tracker...
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roll dice. it builds character.
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January 4th, 2021, 20:38 #66
Hooray! That's a great start
Answers:
- It should, but I think your calendar is not configured yet. You should ensure the calendar module is loaded and that you have picked a calendar (such as Golarion calendar) and set a date as active. Based on your picture I can see that there is a year entered, but perhaps you picked/entered this manually?
- I plan to add this, as you are not the only one who has asked and I also use a 24hour clock.
- See #1.
Last edited by bmos; January 4th, 2021 at 21:49.
bmos' extensions
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January 4th, 2021, 21:36 #67
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January 4th, 2021, 21:48 #68bmos' extensions
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January 17th, 2021, 22:17 #69
- Join Date
- May 2016
- Posts
- 163
Hello bmos, first thank you for yet another amazing extension. Very useful!
I do have either a bug report or feature request depending on your answer... every 10 rounds the combat tracker resets to 0. Is that intended - I imagine so.
If not, we noticed it happening.
If it is intended, is there a way to turn that off without breaking the extension. We didn't realize how much we use the round count to get a feel for how long combat has been going. I often plan: "in 'X' rounds something will happen". I know we can look at the time and backward calculate how many rounds we've been fighting, but that has been awkward.
A second feature request/idea: enabling the message that tells you when an effect expires while using the time advance feature. A couple of players didn't realize their buffs wore off since they're used to seeing the message pop up in the chat window: "Effect ['Misc'] -> [EXPIRED] [on Xxxxxxx]"
Eitherway, thanks again for the great extension!
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January 18th, 2021, 03:06 #70
I second that expiring buff thing. It'd prolly be awesome if it could have a different font color
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