Thread: PFRPG Time Manager
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November 16th, 2020, 15:32 #21
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November 16th, 2020, 16:12 #22
Last edited by bmos; November 16th, 2020 at 16:21.
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November 17th, 2020, 16:03 #23
Unity. Advanced time by 1 minute via short rest, same error. Advanced time by 1 minute via 10 rounds in the combat tracker, same error. Unloaded Malady Tracker and Spell Description extensions, same error. Advanced time by 1 minute via short rest, same error. Advanced time by 1 minute via double-click add (below the set time), same error.
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November 17th, 2020, 16:11 #24
Time Manager v1.3 has code improvements and improves messaging when current time is not found.First of all, thanks for the testing you're doing. It is appreciated.
If those buttons still don't work with v1.3, please post the db.xml file found inside your campaign folder (you can send via a message if you don't want it public).
I don't think you will see a script error anymore, but there might still be an issue. Also, just to confirm, you're using this with Pathfinder 1e or D&D 3.5E, right?bmos' extensions
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November 17th, 2020, 16:42 #25
Updated Time Manager, only thing that changed was the line number, went from 6 to 7. Messaged you the db.xml.
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November 17th, 2020, 16:51 #26
Interesting! Your db.xml file shows that the hour has not been written to the database yet.
I will update the instructions in README.db to clarify that you will have to advance time by hours and minutes.
I think I will also automate this in the next version. If you can't get it to advance, I suggest that you open the calendar and ctrl+scroll to change the hour on the built-in clock.
Hopefully this is why it is not working in your campaign.bmos' extensions
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November 17th, 2020, 16:59 #27
Once the hour was advanced, the button worked fine. Thanks!
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November 17th, 2020, 17:04 #28
Hooray!
EDIT: Time Manager v1.4 should resolve this for others and has a few other improvements.
EDIT2: (Nov 27, 2020): Also a new Time Manager v1.5 for visual issues with PF1e Official Theme.Last edited by bmos; November 27th, 2020 at 11:43.
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November 27th, 2020, 11:27 #29
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Are there any plans for official Pathfinder 2 support?
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November 27th, 2020, 11:41 #30
Nope!
But if you give it a shot and run into issues (trying to port these tweaks back to the PF2e version) you can message me with questions.bmos' extensions
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