Thread: PFRPG Time Manager
-
February 27th, 2021, 13:02 #101
Bummer! Technically that is a bug in the ruleset function I call, but I'm sure the original dev didn't expect it to be used with big numbers
I guess that is one more reason to do it the right way. I plan to recreate the built-in automation so I don't have to call the function over and over, but may not have time to implement it for a little while. If I do this, I plan to skip death saves (as waiting a while while someone is dying seems unlikely).Last edited by bmos; February 27th, 2021 at 13:06.
bmos' extensions
he/them
-
March 1st, 2021, 00:01 #102
- Join Date
- Apr 2020
- Posts
- 71
Do we have the option of modifying the time tracker so have the option of rolling one master weather table rather than all 3 tables each time (just trying to reduce the error messages printed to chat)?
Capture.PNG
As a feature request expanding the size of the tracker so the little circle to use weather is fully inside the widget?
-
March 1st, 2021, 03:02 #103
Added as issue #10.
UI rework is going to wait until after the dynamic lighting update (since I have a plan about where it can go but I want to see where the new lighting controls end up first).bmos' extensions
he/them
-
March 1st, 2021, 04:02 #104
- Join Date
- Apr 2020
- Posts
- 71
Sounds good, thank you!
-
March 3rd, 2021, 18:07 #105
Introducing v1.10.
It has a couple other compatibility fixes and PokeyCA/DCrumb submitted an improvement allowing rounds to continue counting past 9.
This extension is no longer developed as the original author has resumed support of Clock Adjuster. I have submitted the v1.10 rounds improvement in the original extension thread and hope to see it incorporated there.
Plans in the works for this should be submitted to the original extension which now includes (at least most of) the modifications I have made to it.
Clock Adjuster's latest version fixes this issue.Last edited by bmos; March 4th, 2021 at 04:31.
bmos' extensions
he/them
-
March 3rd, 2021, 22:33 #106My extensions for 3.5e and Pathfinder
Bug reports please here
-
March 3rd, 2021, 22:38 #107bmos' extensions
he/them
-
March 3rd, 2021, 22:41 #108
ah, oki, thanks for maintaining it
My extensions for 3.5e and Pathfinder
Bug reports please here
-
March 3rd, 2021, 22:45 #109bmos' extensions
he/them
-
March 12th, 2021, 15:22 #110
time manager affecting overnight rest somehow
.
fg classic, v.3.3.14
extensions: (see image)
my table did some tests last night.
a couple of players had different spell effects with various duration, some with 12-hr.
i pushed initial overnight rest and none of the effects went away.
pushed a 2nd overnight rest thinking maybe the 12-hr required 2x eight-hour-rest (i.e. overnight).
all effects remained on a 3rd overnight rest push.
turned off all extensions this morning and overnight rest worked on 1st push.
repeated test with all extensions; all worked on 1st push.
identified time tracker as the culprit... not sure if it is the only conflict, or it conflicts with another extension (did not do "paired testing").
leaving this extension on "nullifies" rest function under menu in combat tracker.
-----
roll dice. it builds character.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks