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December 13th, 2020, 02:16 #31bmos' extensions
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December 13th, 2020, 17:04 #32
I found the code:
function onDamageRoll_new(rSource, rRoll)
-- Set up for meta damage processing
local bMaximize = rRoll.sDesc:match(" %[MAXIMIZE%]");
local bEmpower = rRoll.sDesc:match(" %[EMPOWER%]");
local bPowerfull, nPowerfull = hasSpecialAbility(rSource, 'Powerfull Sneak', false, false, true);
-- check for Powerfull Sneak (ex)
if bPowerfull then
for _, v in ipairs(rRoll.aDice) do
local nDieSides = tonumber(v.type:match("[dgpr](%d+)")) or 0;
if nDieSides > 0 then
if v.result <= nPowerfull then
v.result = nDieSides;
v.value = nil;
end
end
end
end
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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December 13th, 2020, 17:39 #33bmos' extensions
he/them
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December 15th, 2020, 01:48 #34
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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December 15th, 2020, 12:34 #35bmos' extensions
he/them
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December 16th, 2020, 01:54 #36
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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April 25th, 2021, 23:47 #37
This might work with new Kel release.
Haven't tested.
EDIT: removed with 5 downloadsLast edited by bmos; April 27th, 2021 at 15:11.
bmos' extensions
he/them
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April 26th, 2021, 00:35 #38
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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April 26th, 2021, 01:03 #39bmos' extensions
he/them
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April 27th, 2021, 15:11 #40
Try this one
EDIT removedLast edited by bmos; April 27th, 2021 at 19:06.
bmos' extensions
he/them
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