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  1. #1
    Doswelk's Avatar
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    Common Modifiers in FGII

    Any idea how I would re-create the common modifiers table in FGII?

  2. #2
    vayman's Avatar
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    Quote Originally Posted by Doswelk
    Any idea how I would re-create the common modifiers table in FGII?
    Did you ever find out how to do this? I've been stepping through the forum search results looking for an answer to this very thing.

  3. #3
    Foen's Avatar
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    I'm not sure I understand the question: what are 'common modifiers'?

    *sits in the corner with a dunce cap on*

    Foen

  4. #4
    Oberoten's Avatar
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    Quote Originally Posted by Foen
    I'm not sure I understand the question: what are 'common modifiers'?

    *sits in the corner with a dunce cap on*

    Foen
    THAAAAAAAAAAAANK you! *grins* FINALLY I get a chance to show YOU something after all the help I have been getting.

    OP refers to the Common Modifiers table in FG 1, where the minuses for certain actions etc where shown in a draggable format which could just be dropped on the MOD-box or on the chat-window.

    And yes, this was pretty useful.

    - Obe
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  5. #5
    Foen's Avatar
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    *looks suitably enlightened*

    Hmm, I think that could be implemented using a custom reference class in FGII (*idea dawns that this might be useful in the Foundation ruleset*) that exposes a string description and a number modifier. If it needs to be user-editable that would be a tad more challenging ... is that the case?

    *takes a few moments to bow to Oberoten*

    Foen

  6. #6
    Doswelk's Avatar
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    Quote Originally Posted by doswelk
    Any idea how I would re-create the common modifiers table in FGII?
    Wow that's an old post!

    I was quite shocked to see my name at the top of the list!

    I was still playing D20 back then!

    I tried many times (all failures) over the months to get it to work, but to no joy, and Foen I think it would be an excellent addition to the foundation ruleset.
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  7. #7
    Oberoten's Avatar
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    Quote Originally Posted by Foen
    *looks suitably enlightened*

    Hmm, I think that could be implemented using a custom reference class in FGII (*idea dawns that this might be useful in the Foundation ruleset*) that exposes a string description and a number modifier. If it needs to be user-editable that would be a tad more challenging ... is that the case?

    *takes a few moments to bow to Oberoten*

    Foen

    I think that it'd be enough if it could be in a module really.

    - Obe
    For your Ars Magica needs :
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    Atque in perpetuum frater, Ave atque vale.

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