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November 11th, 2020, 15:19 #11
Last edited by pindercarl; November 11th, 2020 at 15:26.
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November 11th, 2020, 17:13 #12
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Happens in Live, Test and Dev channels (4.0.1).
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November 11th, 2020, 17:34 #13
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November 12th, 2020, 08:50 #14
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I cannot reproduce the one second interval myself anymore, but the two(+) second interval is still reproducible (both demonstrated in 1st post).
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November 20th, 2020, 22:36 #15
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Lately I noticed fps dropouts happening every 12 seconds, unfortunately I forgot what processing I did during that time (likely periodic die-rolls of medium pace). When I changed VSync from 1 to 4 the dropouts happened in larger intervals. This suggest that whatever kept the CPU busy every x seconds was linked to vsync/graphic-output.
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November 28th, 2020, 16:19 #16
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The faster a token is moved the shorter the dropout interval:
Fast movement:
Slow movement:
Keyboard movement introduce its own additional performance penalty, especially when directions are changed:
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