I was testing an issue with FGU that I have with sharing items with players.
My steps to reproduce an issue are to:
1. open FGU and load my custom ruleset with a custom campaign as a GM
2. open FGU as a player and join via LAN
3. test issue and change code in lua scripts
4. return to start screen on FGU as a player
5. reload the ruleset as a GM

I think that the ruleset is then updated on the GM side. However, on the client side there seems to be the old version active. Is this possible?
I also observed an issue with module data. When I corrected an issue in a module I just unload/load the module in the module activation window. But on the client side the load/unload action did not lead to showing the updated module data. I had to close the client FGU side completely.