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  1. #1

    Tables with Number labels?

    I was trying to use the /rollon macro to roll simple math in the collumns like "/rollon table -c [value1+value2]. However, I wasn't successful. Only later I figured that it could be because the columns names are strings, not number. Is this it? If so, is there any extension to modify it (make column name a number that can be math solved)?
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  2. #2
    You are able to do simple math in the result of the table output.

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  3. #3
    LordEntrails's Avatar
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    Can you sketch out an example? I' don't understand your intention.

    You want the /rollon to add the results of two table rolls?

  4. #4
    Quote Originally Posted by LordEntrails View Post
    Can you sketch out an example? I' don't understand your intention.

    You want the /rollon to add the results of two table rolls?
    I'm trying to reproduce the Tagmar system, a brazilian portuguese system that rely almost all its roll on this table:
    Tagmar-TabelaResolução.JPG

    The roll resolution is made by crossing row and column. The row is determined by the dice roll (1d20). The column is basically a character parameter, plus any modifier. So, for example, a roll result of 10 and a character parameter (plus any modifier) of 10, will result in ORANGE, that is one of the success degrees.

    The problem is that the /rollon [table name] <-c [column] don't let us add any math in the [column] field. So, if I have a parameter of 10, but receive a +5 modifier, I would roll in the column 15, but I can't make FG solve this function: /rollon [table name] <-c [10+5].
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  5. #5
    LordEntrails's Avatar
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    Hmm, I don't know how you might do this with any type of automation. Hopefully someone else has an idea.

  6. #6
    Well you can output the columns and do the math yourself. It's not possible to add up two different outputs from a rollable table. The other option is to dive into making an extension and hard coding the table into FG which can do the math based on the results using lua.
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