Joshua Stream Pre
  1. #1

    Melee vs Ranged problems

    Anybody have any issues with FGU not seeing when an attack is ranged vs. melee? I've had it happen numerous times when a ranged character shoots it shows it vs. their parry and not just a simple 4 or 8 for raise? Tokens on the map are more then 1 space apart. The weapon is set to be a ranged attack. Any ideas?

  2. #2
    I have seen that. I only noticed it when I had to drag the attack from the chat and drop it on the token on the map, however it could have been happening for the attacks that were targeted. The attack in the chat box reports it vs parry, but the attack in the Combat Tracker appears to be applying it to Defense. It might just be a bug with how the chat box is reporting it.

    Another issue I have seen is FGU not applying Attacks nor Damage when the player has an NPC targeted and is using the attack and damage dice from the Combat tab. Chat reports "Shooting:Sixbow 8" and I can see in the Combat Tracker and by hovering over the PC on the map that they have an NPC targeted but it won't apply the attack or the damage. Tried untargeting an re-targeting the NPC. I dropped the attack and damage results from chat onto the NPC and that's when I noticed chat was reporting it against Parry.

    Overall, it is still working and my players are having fun. I hear FGU will get a Gold release soon the updates should slow down and they can start removing the little annoyances.

  3. #3
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,225
    Can you give me detailed steps how to reproduce this issue?

    FYI, range distance calculation works only if you have targeted before rolling dices. If the attack was not targeted and you dragged the result from chat onto target, it has lost the distance information and it is not applied.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  4. #4
    Range attacks being treated as melee happens a lot when I switch to hex grid.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
SWADE Playlist

Log in

Log in