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October 25th, 2020, 05:01 #1
- Join Date
- Aug 2020
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- 27
Need help, how to move module data from a test format game to a live format game?
I need help. I did a bunch of editing and los maps on a 2e module to convert it to 5e in a test format game mode.
Now I want to use it in a live game mode.
But I can not find it, or any of the changes I made.
They must be saved somewhere in some file.
Exactly how do I find the edited module information I did and import it into a live format game mode?
Or do we have to play this out now in test mode because that was how I did it?
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October 25th, 2020, 05:11 #2
When you say "test format" and "live game mode" do you mean the Test and Live Channels found under settings in the launcher? Or did you add the LOS in a "test" (or what I call development) campaign?
If you did it in a development campaign, you can export it as a module (type /export in chat) and then just open that module in you play campaign.
But can you verify and give us some more details so we can give a more detailed response?
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October 25th, 2020, 05:30 #3
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- Aug 2020
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Sorry yes I did it in the test channel. Now I want to load that edited module file in a live channel. But no idea how to do that.
I assume I have to find the edited module data under a save test channel somewhere and copy paste into a live channel.
But no idea how to manipulate files like that without messing things up totally.
I have a lot of time invested in that edited file. I do not want to have to redo it all from scratch.
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October 25th, 2020, 12:03 #4
If you open up the FGData folder (click the small folder icon top left of the start screen) you'll see within that a channels folder. Inside that will be folders for Test. Inside that you'll find all the campaign and module that you used in the test channel. So find whatever you want inside that folder and copy it into the campaign or modules folder on the top level of the FGData folder.
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