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  1. #11
    I don't believe that D&D Beyond allows such functionality. As far as I can find there is no way to import a character into Beyond.

  2. #12
    Quote Originally Posted by virtualhuman View Post
    Hi Everyone,

    but I am grateful that he left the source code up for use
    Source code? Is it on a git* ?

  3. #13
    Thanks so much for this and it worked perfectly!

  4. #14
    Does it work with Unity?

    Never mind, I found the answer.

  5. #15
    The importer works wonderfully and has been a big time saver -thank you!
    I may have found an issue if you are still working on this - I have imported two characters and in both instances, the link to their race does not open. I have the source book for the race open (both the book and the player's version (in this instance, a yuan ti from the volo's book). Nontheless, I get the following error "Unable to open window using wildcard link, because no module containing that link is open. Check your active Library modules." Is this a known issue or perhaps Im missing a step?
    Last edited by Talen; October 13th, 2021 at 19:32.

  6. #16
    Hmmm...has this converter been removed as well? The link does not appear to work for me anymore...

  7. #17
    Quote Originally Posted by Talen View Post
    Hmmm...has this converter been removed as well? The link does not appear to work for me anymore...
    I flipped https://dnd.prophetsofdoom.org/ back on. I haven't touched it since setting it up so I'm unsure if anything has changed on the D&D beyond side of things.

  8. #18
    I appreciate that, its a very useful tool! Having said that, I don't seem to be getting it to work for an export to fantasy grounds unity. Am I the only one experiencing that?

  9. #19
    FYSA, here is the script that does the heavy lifting: https://github.com/BoomerET/DandD_Be...FantasyGrounds if anyone with CSS/Javascript background wants to update. I don't have to connection to the project, I just followed the contact information pulled from the website.
    Last edited by cas206; March 2nd, 2022 at 23:17. Reason: "don't" was dropped in original

  10. #20
    Quote Originally Posted by Talen View Post
    I appreciate that, its a very useful tool! Having said that, I don't seem to be getting it to work for an export to fantasy grounds unity. Am I the only one experiencing that?
    You might be. I just tried it on Fantasy Grounds Unity and it seemed to work fine. What issue did you have?

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