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  1. #1

    Beta Release v3.3.12

    FG v3.3.12 is now in beta testing. The plan is to push the new version in about 2 weeks.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.

    Key Things
    1) Always backup your campaign data before running the test version.
    2) If the GM is running on test then all of the players will also be running on test.
    3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.

    NOTE: This version is already in the Live channel for Fantasy Grounds Unity, since we've been making changes faster in that patch system.

    Thanks,
    JPG

  2. #2
    Updates

    • Modified image mouse wheel handling to require Shift key to rotate tokens, otherwise standard image zooming is performed.
    • [CoreRPG+] Added table import feature.
    • [CoreRPG+] Added record type text prefix to record type link description when dragged.
    • [5E] Character Wizard bug fixes and improvements.
    • [5E] Added Eberron - Rising From Last War to All Rules load.
    • Formatted text link text being clipped when dropping another link. Fixed.
    • Targeting distance calculation incorrect on high resolution maps. Fixed.
    • [CoreRPG+] Searches made before all sections opened in reference manual caused search and navigation issues. Fixed.
    • [CoreRPG+] Initiative value text containing decimals appended to effects added from PCs. Fixed.
    • [CoreRPG+] Export character buttons incorrectly shown in Import Character window. Fixed.
    • [PFRPG/3.5E] Critical confirmation targeting incorrect when using manual roll option. Fixed.
    • [PFRPG/3.5E] Critical confirmation not correctly calculating bonus when using targeted effects. Fixed.
    • [PFRPG/3.5E] Cleaned up redundant text in miss chance roll text.
    • [DEV] DB.deleteChildren/getChildren/getChildCount updated to support a single databasenode parameter.
    • [DEV] Multiple window class merges in ruleset or extension layers would prevent script loading in some cases. Fixed.
    • [DEV][CoreRPG+] Add disabled button graphic to Simple Brown and Gray themes.
    • [DEV][CoreRPG+] Added check for host to TokenManager.onCharDelete.
    Last edited by Moon Wizard; November 5th, 2020 at 00:48.

  3. #3
    Developer File Modification Notes

    CoreRPG
    Global scripts: ActionsManager, ColorManager, CombatManager, EffectManager, LibraryData, TokenManager
    Specific Scripts: desktop/scripts/characterlist_entry.lua, ref/scripts/ref_blocklayoutmanager.lua, ref/scripts/ref_filter.lua, ref/scripts/ref_list.lua, utility/scripts/manualroll_entry.lua, utility/scripts/tokenbag.lua
    Templates: anchor_title_tokenbag, assetview_tokens, button_assetview_folder, button_assetview_page_next, button_assetview_page_prev, button_assetview_store, button_refmanual_expand, button_refmanual_collapse, filter_tokens, image_refblock, link_listitem_column, link_record_header, link_record, link_refgroupedlistgroupitem, link_reflistitem, linkc_listitem, masterindexitem_link, masterindexitem_link_id, string_refmanualchapter_title, token_refblock
    Window Classes: battle_npcmaplink, charselect_import_entry, options, referencemanualchapter, tokenbag

    5E
    (All Character Wizard Files plus)
    Global scripts: Desktop5E

    3.5E
    Global scripts: ActionAttack, EffectManager35E
    Window Classes: ref_class_header, ref_race_header

    Castles and Crusades
    Window Classes: ref_class_header, ref_race_header
    Last edited by Moon Wizard; October 23rd, 2020 at 23:11.

  4. #4

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
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    Quote Originally Posted by Moon Wizard View Post
    • [CoreRPG+] Searches made before all sections opened in reference manual caused search and navigation issues. Fixed.
    Not sure if this is related, but I'm noticing now that all reference manuals (both Classic and Unity) auto-expand at the <chapter> level and will not collapse. Perhaps that was an earlier behavior I missed the notes on, but it's a bit aggravating on the manuals with a lot of subchapters we now have to scroll through rather than being able to collapse the sections we don't need to see.

  5. #5
    It's by design for now. The collapsed menus prevented the search/navigation from working correctly.

    JPG

  6. #6
    Updates

    • Added table import feature.
    • [PFRPG/3.5E] Cleaned up redundant text in miss chance roll text.

  7. #7
    Updates

    • Modified image mouse wheel handling to require Shift key to rotate tokens, otherwise standard image zooming is performed.

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