Thread: Attributes
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October 19th, 2020, 19:45 #1
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- Feb 2016
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- 41
Attributes
On the new Starfinder sheet you simplified the attributes section.
I donīt get the "Mod" row.
Lets say I have Strength 12. That would be a +1 bonus.
If I get a +2 augmentation (Personal Upgrade Mk1) for strength, that means my score is effectively 14 and that would be a+2
So if I put a 2 in the strength-mod, the bonus goes up to +2 but the score stays at 12. (for ability increase purpose i guess)
When I now roll an ability-strength check the result is D20+1 !?
Is this supposed to be like this?
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October 19th, 2020, 20:30 #2
Pushed new hotfix to fix this issue.
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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October 19th, 2020, 21:05 #3
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October 19th, 2020, 21:07 #4
Have you performed an update with the latest hotfix?
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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October 19th, 2020, 21:23 #5
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October 19th, 2020, 21:26 #6
No problem, I wanted to be sure the update was pushed and available to fix the issue. Thank you for confirming.
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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October 20th, 2020, 06:46 #7
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- Feb 2016
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- 41
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October 21st, 2020, 19:03 #8
- Join Date
- Nov 2018
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Whoops thought I was in the main bug report thread. Please delete this.
Race Elf
Theme Priest
Class Mystic (1)
No Stamina points are being added from Class, So character has 10 Hit points from Race and Class and 0 Stamina Points.
No Extensions loaded and only the core rulebook and player versions of Alien Archive 1-3 and Armory and Pact Worlds and Character Operations Manual
Example: Mystic.jpgLast edited by msbranin; October 21st, 2020 at 19:11.
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October 22nd, 2020, 13:59 #9
I've had one of my player's who's a technomancer mention that using the Mod column for his personal upgrades doesn't add the correct spell DC in the spell tab. He's got 18 INT with a mk2 personal upgrade for +4 in his stat. If we enter his INT as 22 in the main field, we get the +6 modifier and his spell DC is correct. If we put his INT as 18 and a 4 in the Mod column, his bonus is showing as +6, but is not reflected correctly for his spell DC.
Simple workaround is just to add the total INT in the main field, but some will probably not notice the spell DC.
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October 22nd, 2020, 15:41 #10aka Laendra
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