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  1. #1

    Join Date
    Apr 2007
    Mississippi, USA

    Release Updates for October 27th, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Central Supply Catalogue (Traveller 2E (Mongoose))
    • [Added] Added Robot NPCs
    • [Fixed] Added missing equipment (mostly Augments)
    • [Fixed] Price of Ceramic Carapace
    • [Added] Added new Stat updates to Armours

    D&D Classics: Complete Fighter's Handbook (D&D Classics - AD&D 1E/2E)
    • [Fixed] Typo in shield-punch 13 damage to 1-3 damage.

    2E Ruleset (2E Compatible)
    • [Fixed] Legacy text/option in Quest XP rewards removed.
    • [Updated] Map unit size removed for FGU (feature added in FGU)
    • [Updated] Search strings updated for FGU Lobby

    Rolemaster Classic (Rolemaster Classic)
    • [Fixed] C&T Tables 08-12 missing 92-97 results
    • [Fixed] Move rolls on CT aren't using the difficulty field when PCs roll the Move
    • [Fixed] RR modifiers aren't always applying in the Table Resolver
    • [Fixed] In FGU, when selecting a different row in the Table Resolver resulted in [string "utility/scripts/tableview_window.lua"]:114: attempt to concatenate local 'roll' (a nil value)
    • [Fixed] In FGU, dragging a number or dice result to the Hits field resulted in [string "ct/scripts/ct_entry.lua"]:618: setDescription: Invalid parameter 1
    • [Fixed] Lock not working properly on all fields on Races window
    • [Fixed] Lock not working properly on all fields on Professions window
    • [Fixed] Asset/Token window resize needed to be adjusted to match the resize location
    • [Removed] charsheet_mawindow windowclass because it is no longer used

    Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
    • [Fixed] Effect Damage. Fixed a bug with the Effect Damage not clearing unless it was 6 or more
    • [Fixed] Armour. That naughty code limiting armour remained in the CT Damage Check. It's been cleaned up, all worn armours are now cumulative
    • [Added] Equipment. Any piece (almost!) of equipment can have 'Characteristic Modifiers' attached to them, for example; DEX +2, STR -1. When these are equipped these are calculated and a Modifier is shown above the Characteristic in the Actions Tab (Character Status)
    • [Added] Action Modifiers. Both Weapon and Misc Actions now have a 'mod' field (before the total). This modifier is added/subtracted from the total.
    • [Added] Actions. Have added 'Add' buttons to both Weapon Attacks and Misc Actions. Weapon Attacks shortcuts now link to the Weapon in the Inventory so that new weapons can be added and linked to skills etc.
    • [Added] Systems. Moved Starport Facilities to its own tab. You can also add additional ports, for example, a downport, a seaport an airport, anything you like in fact.
    • [Fixed] Full Auto Ammo. When you attack using Full Auto the ammo will use '3' per attacks, if you only attack less than the auto you will need to change the ammo manually.
    • [Fixed] Ammo issue. Clicking the Attack showed an error, it's fixed now.
    • [Fixed] Dragging Ammo issue. When dragging some Ammo it told you that the weapon can use it, it's been fixed.

    Pathfinder RPG - Campaign Setting: The Inner Sea World Guide (Pathfinder RPG and D&D 3.5/ OGL)
    • [Added] Hellknight discipline in special abilities

    Starfinder RPG - Alien Archive 3 (Starfinder)
    • [Updated] To SFRPG Rev 2.1.5
    • [Updated] NPCs, Vehicles, Items to new setups.

    Devin Night Token Pack 141: Heroic Characters 28 (Generic Add-ons)
    • [Updated] new images.

    13 Class Options Bundle (13th Age)
    • [Fixed] problems

    Pathfinder RPG - GameMastery Guide (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] spells (they were not displaying properly
    • [Fixed] minor typo
    • [Fixed] token: while present, some were not linked properly
    • [Added] image in the npc tab (when available)

    Pathfinder RPG - Advanced Player's Guide (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] fixed a special ability that was not displaying correctly

    Savage Worlds: 50 Fathoms (Savage Worlds)
    • [Fixed] SWADE Treasure tables duplication.

    Symbaroum Ruleset (Symbaroum)
    • [Fixed] character removal from CT error
    Have a suggestion for a feature? Go here

  2. #2

    13th Age
    • [Fixed] Opening NPCs was throwing errors and when creating encounters.

    • [Fixed] text labels not showing in CT Menu
    • [Fixed] extra skill point missing from 'Skilled' races past level 2
    • [Fixed] currency bug so that UPB is checked by name and not slot
    • [Fixed] Partysheet will drop currency to proper locations
    • [Fixed] Set fields for currency to Credits in proper locations to ensure parcels and old functionality worked with new code.
    Last edited by superteddy57; October 31st, 2020 at 07:18.
    Dominic Morta
    Ruleset Developer

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  3. #3

    Join Date
    Apr 2007
    Mississippi, USA

    FG Regional Map Pack
    • [Fixed] LOS errors
    • [Fixed] Grid issues

    FG Coastlines Map Pack
    • [Fixed] LOS errors
    • [Fixed] Grid issues

    FG Underground Map Pack
    • [Fixed] LOS errors
    • [Fixed] Grid issues

    Fundamental Fantasy Map Pack by Joshua Watmough
    • [Fixed] LOS errors
    • [Fixed] Grid issues

    FG Theme - Gothic
    • [Fixed] Missing image
    Last edited by lokiare; October 29th, 2020 at 17:35.
    Have a suggestion for a feature? Go here

  4. #4

    Join Date
    Apr 2007
    Mississippi, USA

    FG Theme - Gothic
    • [Fixed] Error message on startup
    Have a suggestion for a feature? Go here

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