Thread: LoS resets upon import
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October 20th, 2020, 21:01 #1
- Join Date
- Aug 2020
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- 2
LoS resets upon import
Hello,
I have created a very simple module (1 Map!) to test LoS in FGU for 5e:
I created the LoS (walls, doors and terrain),
ENABLED it,
add some tokens for fun (corpses),
enabled "lock tokens" (so the GM will have to confirm Player's movement),
LOCKED the Map,
exported the Module.
now,
when I import the module in a new campagin,
the corpses token are gone,
the module is unlocked
and both "lock token" and LoS are disabled: the LoS information is still there if I enable it again, it's just that "eye" icon for LoS is not enabled.
Is that normal?
I tried to export the module again as read only with the same results
Thanks for help
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October 20th, 2020, 21:06 #2
Token positions don't export, hence the Encounter function. Not sure about the rest. Could you post your module so others could test? Also, are you using any extensions and what version are you on?
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October 20th, 2020, 21:07 #3
Supreme Deity
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- Mar 2007
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- 20,558
By design, tokens are not exported on maps. You'll need to use image layers for corpses and other items.
Not sure what you mean by "the module is unlocked". Can you be more specific?
Images are exported for general consumption by any user using the data module (both maps and handouts), so token locking and LoS are not on by default in exported material. They can be turned on by the GM as they desire.
Regards,
JPG
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October 20th, 2020, 21:18 #4
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- Aug 2020
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