Cosmere RPG Beta Launch
Page 2 of 3 First 123 Last
  1. #11

  2. #12
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,116
    Quote Originally Posted by IanAdams06 View Post
    How far along is the CMOM?
    Module is ready, we wait release date from the publisher.
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #13
    Quote Originally Posted by Valyar View Post
    Module is ready, we wait release date from the publisher.
    Excellent! Latest newsletter said that they started shipping the physical copies for the pre-orders, so it shouldn't be too much longer.

  4. #14
    Any further update here? Thanks!

  5. #15
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,116
    Quote Originally Posted by skerlegon View Post
    Any further update here? Thanks!
    Hi skerlegon

    If by update you mean the status of CMOM - it is in Q&A and pending release date.
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #16
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,116
    Alien RPG v3.0 Release Notes
    • [Added] PC Builder for wizard-assisted character creation - https://fantasygroundsunity.atlassia...N+-+PC+Builder
    • [Added] Product IDs in campaign setup
    • [Added] Ability to drag & drop images to the map/drawing canvas in the Order section of the Party Sheet.
    • [Added] Drag & drop Career to character sheet will automatically create link and populate the career name.
    • [Updated] Token bag icon
    • [Fixed] Default decal
    • [Fixed] Graphics used in PC/Ship frame definition
    • [Fixed] Console error when character without name is dragged & dropped to the Gunner position on PC Ship sheet. The drop is no longer accepted unless the character is properly named.
    • [Fixed] NPC Ship bug during ranged combat rolls.
    • [Fixed] Typo in gear cost.
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #17
    Can Alien be played solo? Very new to this RPG and would like to get use to it venturing out.

  8. #18
    You could create a campaign as a GM and load up another instance of FG and join as a player. Give yourself a run through Hadley's Hope. You'd just lose out on the surprise of the wandering hidden xenos (they're great fun to drop on your players). But it'd give you a chance to test drive the dice mechanics, combat, skills, talents, etc.

  9. #19
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,116
    Alien RPG v3.1 Release Notes

    • [Fixed] Bug in Dice Tower rolls that prevented results to be hidden from players
    • [Fixed] Bug in PC Builder where error was generated when character with per-defined items without database representation was committed to campaign database.
    • [Updated] Active Equipment rolls can be dragged to dice tower.
    • [Added] When Active Equipment roll for item with more than one skill usage is dragged to the tower, by default the roll is made with the first skill. Pressing CTRL will result in the second skill rolled (if available). Pressing ALT will result in third skill (if available). Pressing SHIFT will result in the fourth skill (if available).
    • [Updated] Dice Tower chat icon
    • [Updated] Inventory list iAdd/iEdit buttons adjusted
    The past is a rudder to guide us, not an anchor to hold us back.

  10. #20
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,116
    Alien RPG v3.2 Release Notes
    • [Fixed] Bug that prevented PC Builder to save characters on client side.
    The past is a rudder to guide us, not an anchor to hold us back.

Page 2 of 3 First 123 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in