Thread: Role Playing and Chat
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June 22nd, 2007, 19:42 #11
- Join Date
- Jun 2007
- Location
- Maryland, USA
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This should be kept at the top of the list, for new players. Being one, I found it quite useful.
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June 23rd, 2007, 22:28 #12
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- May 2007
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- 46
I just want to note that while I mostly agree with your intended use of action, I disagree with the syntax you suggest. Yes action should be used to show player intent for rules-sensitive actions, whereas emote should be used only for flavor, but when using action, you should phrase your sentence normally instead of writing in the third person.
For example, instead of typing:
Code:/action jumps over the very wide chasm.
Princess Daphne: jumps over the very wide chasm.
Code:/action I'm going to try jumping over the chasm.
Princess Daphne: I'm going to try jumping over the chasm.
I don't recommend replacing action with emote, because if you write everything as an emote, you will often end up declaring that you do something only to end up failing when the dice hit the table. Typing
Code:/emote mightily bashes down the double-locked, reinforced steel, magically sealed door.
Additionally, I'd suggest using action for rules questions to the DM instead of OOC. In fact, think of action as a 'rules' channel for chat. Anything that requires DM adjucation should put input as action text. Instead, OOC is simply used for banter, jokes, setting up times for the next session, announcing afks and so on.
As for my group, we use voice chat so the chat window is unfortunately unused. If we didn't though, that's how I'd divide up the channels.Last edited by SniperDM; June 23rd, 2007 at 22:37.
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June 23rd, 2007, 23:47 #13
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- May 2007
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- 46
To clarify my previous post, and because I really feel strongly about this stuff, here's three example lines for each kind of text the chat box accepts, as I would have myself and my players use them. These are of course only suggestions, to be taken with a grain of salt if you have your own methods.
In-character (This is the player default, or when a DM is controlling an NPC personality):
Hail, barkeep. What's the special today?Foolish orcs! You have no idea who you're dealing with!Listen guys, I have a plan on how we can save the farmer's daughter.
/emote draws a long tobacco pipe from his pocket and lights it.
Lothox the Knife draws a long tobacco pipe from his pocket and lights it.
Annah taps her foot impatiently.
Bragus Quickfoot wipes the sweat from his brow.
/mood (emotive text in quotes) What your character says.
This is used by players or by a DM controlling an NPC personality)
Farrikus (to Alyssa): Get the wizard!Peasant girl (screaming): No! Get it away!Vodo (laughing): Well said my friend!
I peer around the corner. What do I see?Could I hang onto the rope while I draw my wand of fireball?I attack the orc with my battleaxe!
The corridor stretches off to the north for 20 feet, then slopes downward out of your line of sight.You'll have to make a climb check to see if you can manage it. If you fail by 5 or more, you'll fall.Your axe strikes true! Roll for damage.
Pizza's here! AFK.LOL! None shall pass!I won't be able to play next time, I'm going to be out of town.
The trip goes well. In less than a week you've already covered more than half the distance to Lake Town, with nary a sign of goblins nor spiders.Beyond the door to the north is a dark room littered with bones. The pungent stench of mildew emanates from the rough dungeon walls.It's been twelve moons since the death of King Ferdinand. The lands are in disarray, and monsters prowl the countryside. This is a time of darkness and danger, but it is also a time of heroes.Last edited by SniperDM; June 23rd, 2007 at 23:53.
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June 24th, 2007, 01:26 #14
Brilliant thread.. should be a sticky..
I agree about the actions. To me it seems natural for the 'action' color to represent that slight change in tone you get when declaring your action to the GM in a face-to-face game. That 'final answer' kind of thing.
I think it depends on what type of atmosphere you're going for; if you want it as close to the PnP experience as possible, declare your actions just as you would face to face. But some people prefer to take advantage of the text medium so they can watch the game unfolding more like a novel or a story, in which case the first person thing can fly too.
Also if you've played MUDs a lot you would be used to seeing everything in first person anyway.
(Of course by 'you' I mean 'the GM', as he/she is the one who gets to decide that).
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June 24th, 2007, 02:26 #15
Correct, I do heavy editing of the logs so I prefer my actions to be done like an emote but only for things that need game resolution. It makes the logs (once the colon is taking out) read like a story and no metagame information is present.
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July 3rd, 2007, 17:22 #16
One more good use of /m is for designating speech in other languages.
/m dwarvish
/m elvish
etc.
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