FG Spreadshirt Swag
Page 73 of 139 First ... 2363717273747583123 ... Last
  1. #721
    IFT / ACTN bug

    IFT: CUSTOM() is currently not working since the 10/19/2021 update. Also ACTN duration isn't being resolved.

    This setup was working prior to the update (see screenshot): IFT CUSTOM bug.png

    Notes: No extensions are loaded and we tried in 2 different SFRPG games. We also tried CUSTOM vs. Custom, but same result, the extra dmg is not being rolled and ACTN is not being resolved (not expiring from the target).

    Update: the extra dmg and ACTN starting working but nothing was changed, there is a bug somewhere, just not sure where yet.

    Update 02: the label "Tricked" with Flat-footed, should have been set to SINGLE instead of ACTN. Otherwise, the label is removed and the extra IFT dmg is not applied. With SINGLE the function is working as desired (Flat-footed is removed, but "Tricked" remains so that the IFT dmg is applied; please disregard this bug report.

    Thank you
    Last edited by jrock1; October 22nd, 2021 at 23:15. Reason: Update: fixed by changing ACTN to SINGLE for the label, so the label remains for the IFT statement but Flat-footed is removed

  2. #722
    New bug observed (no extensions loaded; latest version as of 10/22)

    When a nat 20 crit was rolled, it doubled the base (weapon) damage but not the Ability damage. The Ability damage was added through an IFT statement (Operative Trick Attack) set to SELF / ACTN.
    IFT: Custom(Tricked); DMG: 5d8

    Critical Hit
    https://aonsrd.com/Rules.aspx?ID=111
    Under critical hit, "You roll your damage twice, each time with all your usual bonuses and including any additional damage from special abilities, and then add the rolls together."
    Nothing in Trick Attack calls it out as not being multiplied on a critical hit.

    Note: This bug needs to be confirmed as it only occurred once during gameplay.
    Last edited by jrock1; October 23rd, 2021 at 05:22. Reason: Note - bug confirmation needed

  3. #723

    Join Date
    May 2017
    Location
    Tacoma, Washington
    Posts
    167
    Hello,
    On the new character sheet change for the mechanic, we can add feats and such to the drones now but we can't seem to figure out how to level up the Drone. Any ideas?

    Thank you.Drone level Up .png

  4. #724
    Quote Originally Posted by Jesse0317 View Post
    Hello,
    On the new character sheet change for the mechanic, we can add feats and such to the drones now but we can't seem to figure out how to level up the Drone. Any ideas?

    Thank you.Drone level Up .png
    Dropping the race again on the character sheet should increase it's level like it does on the PC sheet
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #725

    Join Date
    May 2017
    Location
    Tacoma, Washington
    Posts
    167
    Quote Originally Posted by superteddy57 View Post
    Dropping the race again on the character sheet should increase it's level like it does on the PC sheet
    That’s what I thought too but it wouldn’t take it.

  6. #726
    You might have to drop it into the attributes frame for it to register the drop. I would have to expand the drop catcher further as this seems to be causing some issues.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #727
    @supperteddy57 Did you see my post about this bug? https://www.fantasygrounds.com/forum...l=1#post624314
    FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
    Playing -
    Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
    My Forge Creations

  8. #728
    Yes, I saw it and it's being investigated
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #729

    Join Date
    May 2017
    Location
    Tacoma, Washington
    Posts
    167
    Quote Originally Posted by superteddy57 View Post
    You might have to drop it into the attributes frame for it to register the drop. I would have to expand the drop catcher further as this seems to be causing some issues.
    That worked, thank you Sir.

  10. #730

    Effect for Fatigued is reducing Ranged Damage

    The Fatigued Condition is subtracting from ranged damage when it should only reduce melee damage
    FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
    Playing -
    Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
    My Forge Creations

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in