DICE PACKS BUNDLE
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  1. #631
    System: Unity v4.1.4 Ultimate (2021-06-08)

    Backpacks (e.g. Starfinder Backpack (Armory p.116)) Encumbrance issue/observation.
    The Starfinder Backpack does not update encumbrance and charges the wearer 1 Bulk!

    Per the CRB (p.230): If the backpack is held = charge the PC bulk, but if worn = increase max bulk (by 4 for the Starfinder Backpack) and do not charge the wearer any bulk for wearing the Backpack.

    Backpacks have numerous pockets for storing items that you might need while adventuring and include industrial- strength straps for attaching additional items for easy access. Padded bands strap across the wearer’s chest and waist to evenly distribute the backpack’s weight, and it can carry roughly 2 bulk of items. When fitted properly and worn, the bulk of the backpack itself does not count against your bulk carried (though it does if you carry it in your hands), but the bulk of any items within it does.

  2. #632
    System: Unity v4.1.4 Ultimate (2021-06-08)

    CT Next Turn Error

    To recreate (from the PCs/players screen):
    1. Open the CT.
    2. Open the Starship CT.
    3. The player adds the Next Turn button from the CT (not Starship CT) to the quick-task bar (screenshot below).
    4. With both CTs open, the player clicks the quick-task bar's Next Turn button icon.
    5. The error is displayed (screenshot below).

    Combat Tracker with quick-task bar
    Turn Complete Error (CT) (08-07-2021).jpg

    Error Message
    Turn Complete Error Message (08-07-2021).jpg

  3. #633
    System: Unity v4.1.4 Ultimate (2021-06-08)

    SoS: AP1 - The Diaspora Strain
    The Ringworks Sentinel Starship is missing its shields values.

  4. #634
    System: Unity v4.1.4 Ultimate (2021-06-08)

    Chat-box Apostrophe Issue
    When adding a quote (or text) from an AP to the chat-box that contains an apostrophe, the apostrophe is changed to a question mark character.

  5. #635
    Quote Originally Posted by jrock1 View Post
    System: Unity v4.1.4 Ultimate (2021-06-08)

    Armor Check Penalty issue observed
    When the GM used the Forge to create a Lashunta Ringwear III with Filtered Rebreather and Deflective Reinforcement upgrade, added it to Inventory and equipped it, the Armor Check Penalty was missing from the Armor sheet and was not applied to the character sheet. Please see the armor's screenshot attached, which is missing the Armor Check Penalty.

    Attachment 48594

    Note that this Armor was created through the Forge prior to the latest updates that allows upgrades to be added directly to Armor.
    That's a problem with your item not a bug, just fix the item, you can do that yourself.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  6. #636
    Quote Originally Posted by Evolivolution View Post
    That's a problem with your item not a bug, just fix the item, you can do that yourself.
    Dom's items shows differently for some reason (see on discord); it may be a bug.

  7. #637
    Quote Originally Posted by jrock1 View Post
    System: Unity v4.1.4 Ultimate (2021-06-08)

    Backpacks (e.g. Starfinder Backpack (Armory p.116)) Encumbrance issue/observation.
    The Starfinder Backpack does not update encumbrance and charges the wearer 1 Bulk!

    Per the CRB (p.230): If the backpack is held = charge the PC bulk, but if worn = increase max bulk (by 4 for the Starfinder Backpack) and do not charge the wearer any bulk for wearing the Backpack.
    You can remove the Bulk yourself. The rest works as expected. I think this is too complex to implement for just 3 items.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  8. #638
    Quote Originally Posted by jrock1 View Post
    Dom's items shows differently for some reason (see on discord); it may be a bug.
    Yes they show different because they are fresh items, the old Forge removed the AC penalty on forged items. So it's definetly an issue with your item.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  9. #639
    Yes they show different because they are fresh items, the old Forge removed the AC penalty on forged items. So it's definetly an issue with your item.
    Sounds like an issue with the Forge. Was the Forge corrected with the update or we need to stop using the Forge when it comes to armor?

    Additional Testing
    I've confirmed what you said @Evolivolution (GMT+1), that when using the Forge it removes the AC Penalty from the new Item. So we should no longer use the Forge; however, others may not know this. So the Forge, when it comes to processing armor updates, should probably be disabled or corrected; otherwise, those ppl, that use the Forge, will not receive the penalties they are supposed to. ...It's a bug for those who use the Forge as-is.
    Last edited by jrock1; August 7th, 2021 at 23:21. Reason: Added: Additional Testing

  10. #640
    Quote Originally Posted by Evolivolution View Post
    You can remove the Bulk yourself. The rest works as expected. I think this is too complex to implement for just 3 items.
    Taking into account the entire community that uses the SFRPG ruleset; I'll let Dom decide on whether or not it's to complex or time consuming to correct the miss-calculation.

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