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May 20th, 2021, 20:39 #471
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- Feb 2016
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- 257
Whats up with the resolve points now? Characters have 10 or 12 too many resolve points.
Last edited by Locotomo; May 20th, 2021 at 20:41.
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May 22nd, 2021, 11:12 #472
- Join Date
- Mar 2019
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- 115
- When you use the "Forge" to combine an armor with a upgrade (template) the "AC penalty" is lost after combining the items. For e.g. the lashunta armor MK II has an AC penalty of 2 - after using it in the forge with an upgrade the AC penalty is empty
- (possibly intended and not a bug) you can add more upgrades to an item than the rules would allow --> the checkmark is still green and implies that it is a valid combination. Maybe allow the combination, but make the checkmark orange or so, to show that the item is "out of the ruleset boundarys".
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May 22nd, 2021, 13:33 #473
I will be pushing an update with the weekly update that should fix this behavior.
I will have a look at the details being lost. You are correct you can create invalid combinations, but this is intended as it allows homebrew options to still be available. Since the DM will be creating these items, it's up to them to police their game until a better solution is made.Dominic Morta
Ruleset Developer
Smiteworks
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May 23rd, 2021, 21:26 #474
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- Feb 2016
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- 257
In the description of the Technomancer class, the Technomancer spell list opens an empty window.
I was looking for the Spells known list. Couldn´t find it.
regards, Loco
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May 24th, 2021, 03:51 #475
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May 24th, 2021, 04:12 #476aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
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My opinions are my own and represent no entity other than myself
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Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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May 25th, 2021, 22:40 #477
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- Jun 2020
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- 21
Thanks for the correction!
sheet.png
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May 27th, 2021, 15:52 #478
Just made the test : External Expansions Bays works fine for "adding" bay slots, but it lacks the effect on the maneuverability. Maybe an option to manually set it ?
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May 29th, 2021, 04:21 #479
- Join Date
- Mar 2011
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- 55
Dawn of Flame AP1: Fire Starters, 3 errors:
The treasure in 1.A.04, does not have the radiation sweeper in the treasure parcel.
The encounter in 1.A.05, the magma elemental does not have his vulnerability to cold entered in.
The encounter in 1.A.07, the tiny fire elemental's slam damage is listed as 1d6+3+1d4, it should only be 1d6+3 and crit 1d4. (you should have seen/heard my players when the tiny elementals did 11 damage on a slam!)
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May 29th, 2021, 13:21 #480Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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Comcast or Cox ISP User?-Comcast XFinity and Cox Users
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