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  1. #441
    Questions and a couple bugs

    Question 1, what is calculating/displaying the value in the column that the red arrow is pointing to
    Question 2, are all the dice on the total supposed to be red?

    Bugs: Can't read the total column,
    Attached Images Attached Images
    Last edited by deer_buster; May 19th, 2021 at 16:26.
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  2. #442
    Something weird is happening with my characters skill ranks. Since the push to LIVE I switched back to it but now all of my characters get their INT bonus twice per level to their total skill ranks number.
    I haven't found a good way to fix this (editing the xml doesn't seem to work).
    Characters that are created after the update don't have this issue.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  3. #443
    PC and NPC sheets don't remember the caster type they are set to.
    All the values are saved correctly but you have to change the caster type on every load.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  4. #444
    Quote Originally Posted by deer_buster View Post
    Questions and a couple bugs

    Question 1, what is calculating/displaying the value in the column that the red arrow is pointing to
    Question 2, are all the dice on the total supposed to be red?

    Bugs: Can't read the total column,
    Red arrow is the stat modifier. Red boxes are untrained skills.

    I'm not seeing that on my end. I would check to see if it might be another theme taking over.

    Capture.PNG
    Last edited by superteddy57; May 19th, 2021 at 16:40.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #445
    Quote Originally Posted by superteddy57 View Post
    Red arrow is the stat modifier. Red boxes are untrained skills
    Yeah, I struck my question when I realized what that column was. And yes, Red Boxes are untrained skills. I was asking about the dice being all red for EVERY skill, trained and untrained. And the trained skills TOTAL not being able to see the value was the bug
    Last edited by deer_buster; May 19th, 2021 at 16:38.
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  6. #446
    Carrying capacity doesn't factor in STR mod.

    The PS displays Abilitiy scores without mod but Ability score modifiers with.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  7. #447
    Quote Originally Posted by Evolivolution View Post
    Carrying capacity doesn't factor in STR mod.

    The PS displays Abilitiy scores without mod but Ability score modifiers with.
    Please elaborate. I'm seeing ability scores and their modifiers.

    Capture.PNG
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #448
    A Full Attack doesn't count as 1 action but rather as two for the purpose of effect expiration.
    This causes an issue since there isn't any effect coding that allows for an effect to be applied to both attacks of a full attack and expiring afterwards.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  9. #449
    Quote Originally Posted by superteddy57 View Post
    Please elaborate. I'm seeing ability scores and their modifiers.

    Capture.PNG
    A character might have 14 in STR and then another 2 in the mod field for STR, bringing the total up to 16.
    PS and also carrying capacity (in the case of STR) don't include these mod bonuses.
    The Ability Score Modifiers are displayed correctly in the PS; so +2 for 14 STR and +3 for 14 STR with a 2 mod.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  10. #450
    Quote Originally Posted by Evolivolution View Post
    A Full Attack doesn't count as 1 action but rather as two for the purpose of effect expiration.
    This causes an issue since there isn't any effect coding that allows for an effect to be applied to both attacks of a full attack and expiring afterwards.
    A full attack performs two rolls. If the effect isn't going down, then it might be an issue in picking up the simultaneous rolls. Does it work if you roll them individually?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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