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April 23rd, 2021, 04:22 #391
- Join Date
- Jun 2019
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- 33
Here is another, an empty new class feature in Dead Suns 2
new-class-feature-deadsuns2.png
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April 23rd, 2021, 05:06 #392
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April 23rd, 2021, 05:54 #393
- Join Date
- Jun 2019
- Posts
- 33
As requested! It's under Classes > Features
classes-features.png
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April 29th, 2021, 18:14 #394
Hi cyblix,
Sorry about that. Apparently, somewhere at some point, the Starfinder ruleset architecture changed, which took the module out of alignment, at least on how classes and class features are concerned. Change is good but sometimes has unintended consequences. I modified the module to match the new structure and the class features in this adventure will now work once the fix goes into the LIVE system (which is scheduled for next Tuesday, 5/4). I did go back and look at all my other Starfinder modules to make sure there weren't any similar issues and apparently this is the only one I did that had class features added.
Thanks for reporting and enjoy your Starfinder adventures!
-DannyDeveloper for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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April 29th, 2021, 18:41 #395
- Join Date
- Sep 2019
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- NJ
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- 149
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April 29th, 2021, 18:44 #396
Supreme Deity
- Join Date
- Mar 2007
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- 20,612
@jrock1,
This appears to already be fixed in the beta version that is in testing. The workaround is to be careful with buttons; and close/re-open image if it occurs for now. As soon as the beta version goes Live, it will be addressed.
Regards,
JPG
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April 30th, 2021, 05:54 #397
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- Apr 2021
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- 20
Hi! When creating a charcter, if you remove a class level it does not remove the BAB, Base Saves and Class Features. One of my players (Soldier 2), accidetnally added a level in Solarian, then deleted it and added the corresponding level in Soldier.
BAB went up with each level, but didn't go down when the level in Solarian was removed. Also, with each level added the saves went up. We could modify the BAB, but not the saves. We had to manually apply penalties to get to the right number.Base Saves Wrong.PNG
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April 30th, 2021, 06:44 #398aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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May 1st, 2021, 08:53 #399
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- Mar 2019
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I know that the starship combat and such is noch 100% polished yet, but i want to mention the issue anyways.
The AC/TL of a starship is 10 + Pilotranks + Armor + Size + Misc. So a ship with a pilot with 3 ranks and armor 3 would have an AC of 16 (10 + 3 + 3). FGu only shows 13 (10 + 0 + 3), so the pilotingranks are not integerated in the calculation.
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May 2nd, 2021, 02:54 #400
- Join Date
- Apr 2021
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- 20
Hi all! My campaign's crits don't crit!!! I'm starting a SF campaign, (Ultimate License + 4 Demos) and when the PCs score a critical hit, the following damage roll is not rolled as a critical. I'm rolling attacks from the char sheet of one of my players, prior targeting an NPC in the CT. I'm also rolling damage from the char sheet. If I double click the damage field while holding shift, it does roll it as critical and applies the correct effects to the NPC.
Critical DMG 01.PNG
Critical DMG 02.PNG
Am I doing something wrong? Or is it a bug?
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