STAR TREK 2d20
  1. #1091
    Just found a small glitch... I can't select Thrown as a weapon type on the actions tab

    Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks.

    I was trying to add two knives to my action tab, so i could keep track of how many I have.

    thanks

  2. #1092
    I haven't found a change to that control. I'm also not seeing a thrown graphic within the ruleset. So I'm not sure it was set within the cycler. I can see what would be involved in adding it as an option, but will take some time to investigate.
    Dominic Morta
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  3. #1093
    sirkerry's Avatar
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    Quote Originally Posted by superteddy57 View Post
    Can you provide some steps on replicating the issue as I attempted to make a character and the skill ranks are updating correctly on my end?
    Just tried it after updating today. Created a new character, drug Human (standard +2 to any) to it, then drug the Battle Medic theme to it, then drag the Technomancer (1st level) class to it, changed the attributes (STR 13, DEX 12, CON 10, INT 18, WIS 10, CHA 10), then go the Skills tab, set the Medicine skill as a Class skill. It shows 9 Total ranks available at this point. I start assigning skill ranks to skills and it changes to only 5 ranks available and shows that I spent 9 (and is red):

    screenshot of Skills tab
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  4. #1094
    I verified this is happening, but it should repopulate once you have opened the class editor and clicked on the class. This isn't a permanent solution, but something that will help till I am able to push a fix for this.
    Dominic Morta
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  5. #1095
    It's possible I'm not creating drones properly but it appears that the hit points are not being set and the combat tracker HP does not appear to be linked to the drone sheet.

    Steps: Create a mechanic character sheet with some level (I was using level 2), go to the "Inventory" tab, switch to "Vehicles" tab, click "Add Drone", open the new entry, drop the race as some type of drone (I tried a few different ones), drop the class as the same type of drone. Most things are populated but the health shows as zero. I believe it should follow the entries in table 4-3 of the core manual.

    I also tried adding the drone to the combat tracker and the HP shows as zero there. If I set it to a non-zero value in either the character sheet or the combat tracker, the two do not appear to be linked. For example, I could set it to 20 in the character sheet and 10 in the combat tracker.

  6. #1096
    @supperteddy57 I noticed these warnings and wasn't sure if it was something that has been reported. Latest TEST build and No EXT loaded.

    Steps to reproduce
    Open CT
    Click Player toke to open current map
    OPen PC sheet
    Select actions tab

    [11/6/2022 9:07:15 AM] FGU: [TEST] v4.3.0 ULTIMATE (2022-11-03)
    [11/6/2022 9:07:15 AM] OS: Mac OS X 13.0.0
    [11/6/2022 9:07:15 AM] GRAPHICS: Apple M1 : 5461
    [11/6/2022 9:07:15 AM] UI SCALE: 1.8
    [11/6/2022 9:07:15 AM] USER: Ulric
    [11/6/2022 9:07:15 AM] Launcher scene starting.
    [11/6/2022 9:07:26 AM] Starting private server mode. [(192.168.1.38:1802) (fe80::1cab:2450:8016:e92e%28:1802)]
    [11/6/2022 9:07:26 AM] Game server started. [127.0.0.1:1802]
    [11/6/2022 9:07:26 AM] Launcher scene exiting.
    [11/6/2022 9:07:26 AM] Tabletop scene starting.
    [11/6/2022 9:07:26 AM] CAMPAIGN: SF Dead Suns (Online)
    [11/6/2022 9:07:26 AM] RULESET: SFRPG
    [11/6/2022 9:07:26 AM] NETWORK STATUS: [Server] [Connected]
    [Server Type - LAN]
    [11/6/2022 9:07:34 AM] MEASURE: RULESETS LOAD - 7.893391 - SFRPG
    [11/6/2022 9:07:34 AM] MEASURE: EXTENSIONS LOAD - 0.001845 - 0
    [11/6/2022 9:07:40 AM] MEASURE: MODULE LIST BUILD - 5.685635 - 247
    [11/6/2022 9:07:40 AM] MEASURE: REFRESH IMAGE ASSETS - 0.082191
    [11/6/2022 9:07:40 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.010413
    [11/6/2022 9:07:40 AM] MEASURE: REFRESH TOKEN ASSETS - 0.043793
    [11/6/2022 9:07:40 AM] MEASURE: ASSET LIST BUILD - 0.138284
    [11/6/2022 9:07:44 AM] MEASURE: LOAD - PART 1 - 17.891229
    [11/6/2022 9:07:46 AM] MEASURE: MODULE LOAD - 0.035206 - Art Packs Accessibility Tool Catalog
    [11/6/2022 9:07:46 AM] MEASURE: MODULE LOAD - 0.002696 - Character Tokens
    [11/6/2022 9:07:46 AM] MEASURE: MODULE LOAD - 0.014491 - Generic Token Swapper - Critically Awesome Essentials
    [11/6/2022 9:07:46 AM] MEASURE: MODULE LOAD - 0.000907 - Letter Tokens
    [11/6/2022 9:07:46 AM] MEASURE: MODULE LOAD - 6.7E-05 - Sci-fi Species, Volume 4
    [11/6/2022 9:07:47 AM] MEASURE: MODULE LOAD - 0.280143 - Starfinder Alien Archive
    [11/6/2022 9:07:47 AM] MEASURE: MODULE LOAD - 0.288182 - Starfinder Alien Archive 2
    [11/6/2022 9:07:47 AM] MEASURE: MODULE LOAD - 0.407836 - Starfinder Alien Archive 3 (GM)
    [11/6/2022 9:07:49 AM] MEASURE: MODULE LOAD - 1.605668 - Starfinder Alien Archive 4
    [11/6/2022 9:07:49 AM] MEASURE: MODULE LOAD - 0.003588 - Starfinder Alien Character Deck
    [11/6/2022 9:07:50 AM] MEASURE: MODULE LOAD - 0.911223 - Starfinder Armory
    [11/6/2022 9:07:50 AM] MEASURE: MODULE LOAD - 0.439324 - Starfinder Characters Operation Manual
    [11/6/2022 9:07:53 AM] MEASURE: MODULE LOAD - 2.117203 - Starfinder Core Rulebook
    [11/6/2022 9:07:53 AM] MEASURE: MODULE LOAD - 0.020927 - Starfinder Effects and Effect Spells
    [11/6/2022 9:07:53 AM] MEASURE: MODULE LOAD - 0.279327 - Starfinder Galactic Magic
    [11/6/2022 9:07:55 AM] MEASURE: MODULE LOAD - 2.014714 - Starfinder Iconic Characters
    [11/6/2022 9:07:55 AM] MEASURE: MODULE LOAD - 0.22715 - Starfinder Near Space (Players)
    [11/6/2022 9:07:55 AM] MEASURE: MODULE LOAD - 0.013705 - Starfinder NPC Array Collection
    [11/6/2022 9:07:55 AM] MEASURE: MODULE LOAD - 0.313581 - Starfinder Pact Worlds
    [11/6/2022 9:07:56 AM] MEASURE: MODULE LOAD - 0.578803 - Starfinder Starship Operations Manual
    [11/6/2022 9:07:57 AM] MEASURE: MODULE LOAD - 1.199217 - Starfinder Tech Revolution
    [11/6/2022 9:07:58 AM] MEASURE: MODULE LOAD - 0.413579 - The Devastation Arc AP 1, Waking the Worldseed
    [11/6/2022 9:07:58 AM] MEASURE: MODULE LOAD - 7.9E-05 - Traveller Letter Tokens - Set A
    [11/6/2022 9:08:00 AM] MEASURE: LOAD - PART 2 - 16.515164
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:23 AM] [WARNING] template: Could not find template (spacer_button_ct_section) in class (ct_entry)
    [11/6/2022 9:08:30 AM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_levels) in class (ability_class)
    [11/6/2022 9:08:30 AM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_dc) in class (ability_class)
    [11/6/2022 9:08:30 AM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_stat) in class (ability_class)
    [11/6/2022 9:09:24 AM] [WARNING] windowcontrol: Could not find frame (frame3) in control (rolelabel) in class (charstarship_shiplistentry)
    [11/6/2022 9:09:24 AM] [WARNING] window: Anchored static height ignored for control (label12) in windowclass (charsheet_actions_starship)
    [11/6/2022 9:09:24 AM] [WARNING] window: Anchored static height ignored for control (label13) in windowclass (charsheet_actions_starship)
    [11/6/2022 9:09:24 AM] [WARNING] window: Anchored static height ignored for control (label14) in windowclass (charsheet_actions_starship)
    [11/6/2022 9:09:24 AM] [WARNING] window: Anchored static height ignored for control (label12) in windowclass (charsheet_actions_starship)
    [11/6/2022 9:09:24 AM] [WARNING] window: Anchored static height ignored for control (label13) in windowclass (charsheet_actions_starship)
    [11/6/2022 9:09:24 AM] [WARNING] window: Anchored static height ignored for control (label14) in windowclass (charsheet_actions_starship)
    [11/6/2022 9:09:25 AM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_levels) in class (ability_class)
    [11/6/2022 9:09:25 AM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_dc) in class (ability_class)
    [11/6/2022 9:09:25 AM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_stat) in class (ability_class)
    [11/6/2022 9:09:25 AM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_levels) in class (ability_class)
    [11/6/2022 9:09:25 AM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_dc) in class (ability_class)
    [11/6/2022 9:09:25 AM] [WARNING] windowcontrol: Could not find frame (groupbox3) in control (frame_stat) in class (ability_class)
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  7. #1097
    Thanks for reporting. Warnings shouldn't affect your gameplay, but happy to know about them so I can take care of them.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  8. #1098

    Agree

    Quote Originally Posted by sirkerry View Post
    Just tried it after updating today. Created a new character, drug Human (standard +2 to any) to it, then drug the Battle Medic theme to it, then drag the Technomancer (1st level) class to it, changed the attributes (STR 13, DEX 12, CON 10, INT 18, WIS 10, CHA 10), then go the Skills tab, set the Medicine skill as a Class skill. It shows 9 Total ranks available at this point. I start assigning skill ranks to skills and it changes to only 5 ranks available and shows that I spent 9 (and is red):

    screenshot of Skills tab
    It happened to me yesterday with a goblin operative creation. One minute ranks available 10 then 2 then back to ten. Agree the incorrectly displayed over spend is shown as red.

    Also trained Skills with no rank spend show incorrectly as in my case with a red +2 total. You have to manually adjust it back to zero.

    Also encumbrance formula is wrong. It displays encumbrance as str+1 it should be str/2+1.
    Hope this helps and thanks for keeping the character sheet updated.
    Last edited by Cormellion; November 7th, 2022 at 11:51.

  9. #1099
    I'm not seeing the other half of your post. I'm not seeing +2 in empty skills. I also can't verify encumbrance formula being incorrect. Can you verify that you can replicate in a new campaign?
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  10. #1100

    Join Date
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    Quote Originally Posted by sirkerry View Post
    Just tried it after updating today. Created a new character, drug Human (standard +2 to any) to it, then drug the Battle Medic theme to it, then drag the Technomancer (1st level) class to it, changed the attributes (STR 13, DEX 12, CON 10, INT 18, WIS 10, CHA 10), then go the Skills tab, set the Medicine skill as a Class skill. It shows 9 Total ranks available at this point. I start assigning skill ranks to skills and it changes to only 5 ranks available and shows that I spent 9 (and is red):

    screenshot of Skills tab
    Out of curiosity, does it flash the right number and then go back? I wonder if this is related to the problem I was seeing here adding a level on the client flashed the right HP changes and then reverted. That smells like a "changes not syncing to the server properly and then are overwritten by the server's out of date data" kind of thing, and this sounds suspiciously similar.

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