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September 9th, 2022, 16:51 #1001
Attack of the Swarm! AP5 - Hive of Minds, p 27:
SP Mod - neg value - use case.PNG
There may be others but that is the one that brought this up.
Thanks.Last edited by GravityBlade; September 9th, 2022 at 16:53.
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September 9th, 2022, 17:17 #1002
Thanks, something to consider for sure. Appreciate the find
Dominic Morta
Ruleset Developer
Smiteworks
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September 9th, 2022, 18:47 #1003
They are handled via an effect but maximum SP and HP aren't modified...
I second that.
Here
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September 9th, 2022, 19:11 #1004
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September 10th, 2022, 03:09 #1005
- Join Date
- Aug 2019
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- 75
It was mentioned in a different thread, actually: https://www.fantasygrounds.com/forum...or-acid-damage
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September 13th, 2022, 20:25 #1006
Pushed a fix for the REGEN effect not working correctly. Should apply healing at the start of the turn and will skip a round if the NPC is damaged by a damage type that overcomes the regeneration.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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September 13th, 2022, 22:05 #1007
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Tested against Troll that has (Regen:5 fire or acid)
Scenario: Hit with weapon with Fire or Acid damage property
Expectation: Regen is disabled for one round
Result: Regen is disabled for one round ✔️
Scenario: Hit with weapons without the Fire or Acid damage property
Expectation: Regen is not disabled
Result: Regen is not disabled ✔️
Scenario: Hit with weapon with Fire or Acid damage property and another damage property
Expectation: Regen is disabled for one round due to part of the damage being fire/acid
Result: Regen is disabled for one round ✔️
Scenario: Hit with weapon with Fire or Acid damage property multiple times before the Troll's turn
Expectation: Regen is disabled for only one round, as disabling the effect does not stack
Result: Regen is disabled for one round ✔️
Scenario: Troll takes damage from ongoing effect with fire or acid damage property (burn and corrode, respectively)
Expectation: Regen is disabled for one round, which renews every time the effect does damage
Result: Regen is disabled for one round, which renews every time the effect does damage ✔️
Confirming on my side that it worksLast edited by HeckoX; September 13th, 2022 at 22:06. Reason: clarification
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September 19th, 2022, 03:24 #1008
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It appears that the "DR" effect automation has stopped working. I have characters that just got the "deflective reinforcement" armor upgrade which gives DR 5/- and I coded into their effects as "deflect; DR: 5", but when they are hit by a P, S, or B weapon they are taking full damage from the hit. I know this used to work because our mechanic has a combat drone with DR 1/- and that used to work but now is not working now either.
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September 19th, 2022, 03:38 #1009
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September 19th, 2022, 08:54 #1010
I am seeing the chat output not matching the wounds being applied to the actor. It is factoring the DR effect. I will push a fix for the chat output with the weekly update.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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