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November 9th, 2020, 18:57 #91Dominic Morta
Ruleset Developer
Smiteworks
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November 9th, 2020, 19:42 #92
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November 11th, 2020, 11:41 #93
Should grenades cause a reflex save to be thrown ? ( They dont seem to... )
also, see attached, should incendiary grenades get a 'burn' option in the weapon meta data.. ( see laser pistol example )
( Not sure if the 'burn' or 'Burn' is the issue or if it needs to be infront of the damage dice.. )
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November 11th, 2020, 15:21 #94
The grenade would have to be turned into a save effect for it to produce the save you were looking to perform. It is currently on my list to expand the actions tab to perform some new and neat things, but for now your best bet would be to make a power that will cause the enemy to make a save and damage on a fail.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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November 11th, 2020, 16:51 #95
And what about the burn damage on the grenade ?
Its combined the (1d6 F, 1d4 burn, 5ft) into a single line into (dice 1d6 + 1d4 ) F, and lost the Burn option, which should go into DMGO effect like the laser ?
while the laser pistol is only on critical, the grenade is on all damage rolls ?
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November 16th, 2020, 12:14 #96
Bugs found yesterday:
- Starship Port shields not working correctly
- Also, when Shields are changed by GM in the PC's Ship Tab, Role Actions are turned off (reset)
- PC Ship's Weapons Tab - Shield calculation not working correctly
- Target Skill for Science Role DC value not calculated correctly in ship encounters
- SF Party Sheet, Parcel distribution not working - sometimes items transfer correctly - but only 1 (single) items. Other items never make it to their respective PC sheets. I suspect this is a FGU problem???
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
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November 16th, 2020, 19:02 #97
Pushed a hotfix update today to see if that would resolve your shield issue. I tested it under the latest version and did not see those issues. Please elaborate for me on this item "Target Skill for Science Role DC value not calculated correctly in ship encounters". I'm not sure I understand.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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November 19th, 2020, 05:52 #98
- Join Date
- May 2018
- Posts
- 21
Compound Resists not working
Hello all!
SF isn't generally my ruleset, but in helping someone at FG college with an effects question, we came across a few issues with RESIST.
Steps to Reproduce
1. Add effect that gives more than enough resistance to any two damage types (I used "Thermal Capacitor mk1; RESIST:50 fire; RESIST:50 cold;").
2. Have a weapon that does both Fire and Cold Damage (I used a d8 damage weapon)
3. Roll against target.
Expected Outcome
The damage should be FAR less than the resistance, and the player should take no damage.
Actual Outcome
It seems like FG stops reading after the first RESIST, and deals half damage (in this case, cold).
I tested this with "piercing,slashing" as well.
Note, I may not have put in the weapon correctly (I just added weapon from the actions menu right click menu), but I did have someone else in the college test this.
Teddy, it was Ravien in the college, you should be able to see the convo we had around this time.
Thanks!
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November 19th, 2020, 07:05 #99
It only happens when you have more than one damage type (e.g. "F & C" as the weapon's damage type). If you have either Fire or Cold, it works correctly...it's in the damage system (I think) where the damage is split between the weapon's damage types that it doesn't check for resistance more than once...
But also, you can't currently specify more than one type of resistance (e.g. RESIST: 50 fire,cold) but separately on the same line works (e.g. RESIST: 50 fire; RESIST: 50 cold) (not saying you did)Last edited by deer_buster; November 19th, 2020 at 07:09.
aka Laendra
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November 19th, 2020, 15:00 #100
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