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  1. #731
    Quote Originally Posted by Ulric View Post
    The Fatigued Condition is subtracting from ranged damage when it should only reduce melee damage
    Can you show me how you have the NPC setup and the weapon being used? I tested it and couldn't replicate.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  2. #732
    Quote Originally Posted by superteddy57 View Post
    Can you show me how you have the NPC setup and the weapon being used? I tested it and couldn't replicate.
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  3. #733
    Thanks, appreciate the image. I'll add it to my list of fixes.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  4. #734
    There is an issue with the weapon: Ice carbine, gelid (Starfinder Armory p.35)

    Its subtype is currently set to Long arm, instead of Longarm in FG Unity, which is causing issues with the Item (i.e. not displaying the Ammo capacity & usage, and more). Please update the items with Long arm to Longarm.

    Thank you,
    jrock1

  5. #735
    I'll look into that and get it fixed. Thanks for reporting it.

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