DICE PACKS BUNDLE
  1. #1541
    Looks like there are still a few issues to clean up regarding Mechs. Can you please help with these?

    1) Bonus damage on attacks: Melee attacks should be adding Teir+STR Mod, Melee should only be adding Tier (Page 98 Tech Revolution). As you can see in my picture, this tier 5 mech with a 3 STR modifier is adding 8 to both melee and ranged attacks. I'm pretty sure this is related to another issue I've mentioned in the past that hasn't been fixed yet. When you first "equip" the mech, all actions import as melee. I can manually change it to ranged, which fixes the attack modifier, but the damage modifier seems stuck at whatever was originally there.
    Strenght Modified Shotgun.png

    2) Stepping into the Mech: I've found the only way to get this to work properly is in the following order. If there is a better way, please let me know:
    1) Add player to combat tracker (make sure their token is no longer on the map)
    2) Equip Mech
    3) Fix Size & Reach on the combat tracker (this will reverse if they unequip and equip again)
    4) Now you can drag their token on the map
    5) Fix ranged actions so they're actually ranged (will reverse if they unequip and equip again. Also per point 1, damage modifier broken for ranged)


    Thanks

  2. #1542
    I'll take a look, but may take me some time to resolve if there is an issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #1543
    There is a Mystic copy that shouldn't be there
    Screenshot 2025-02-05 at 12.17.25.png

  4. #1544
    There is a Mystic copy that shouldn't be there
    Screenshot 2025-02-05 at 12.17.25.png

    (I also don't know if the Culture Specialist or the Drones should be in the Classes tab )

  5. #1545
    Quote Originally Posted by Locotomo View Post
    There is a Mystic copy that shouldn't be there
    Screenshot 2025-02-05 at 12.17.25.png
    Thanks for reporting this, it is fixed.

    Madman
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  6. #1546
    Quote Originally Posted by Markimedes View Post
    Looks like there are still a few issues to clean up regarding Mechs. Can you please help with these?

    1) Bonus damage on attacks: Melee attacks should be adding Teir+STR Mod, Melee should only be adding Tier (Page 98 Tech Revolution). As you can see in my picture, this tier 5 mech with a 3 STR modifier is adding 8 to both melee and ranged attacks. I'm pretty sure this is related to another issue I've mentioned in the past that hasn't been fixed yet. When you first "equip" the mech, all actions import as melee. I can manually change it to ranged, which fixes the attack modifier, but the damage modifier seems stuck at whatever was originally there.
    Strenght Modified Shotgun.png

    2) Stepping into the Mech: I've found the only way to get this to work properly is in the following order. If there is a better way, please let me know:
    1) Add player to combat tracker (make sure their token is no longer on the map)
    2) Equip Mech
    3) Fix Size & Reach on the combat tracker (this will reverse if they unequip and equip again)
    4) Now you can drag their token on the map
    5) Fix ranged actions so they're actually ranged (will reverse if they unequip and equip again. Also per point 1, damage modifier broken for ranged)


    Thanks
    Any update on this?

  7. #1547
    I am still busy with another project, will be some time till I"m able to look at this.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #1548
    When you add melee weapons and change to the actions tab, it shows the proper damage with attribute bonus.
    But when you click on the wheel to change something in the weapon stats, the attribute bonus disappears and in the damage field the multiplier is set to zero.
    You have to type in a 1 to get the normal attribute bonus back.
    Screenshot 2025-02-12 at 21.00.33.png

  9. #1549
    Pushed a fix to the SVN for review. As the ruleset is in lockdown status it will be available when the ruleset is pushed LIVE.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #1550
    What is a lockdown status?

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