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February 28th, 2021, 21:26 #281Dominic Morta
Ruleset Developer
Smiteworks
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February 28th, 2021, 21:47 #282
Oh! I thought the frames and such were from the SFRPG.pak. Not CORERPG.
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March 1st, 2021, 00:40 #283FGU Ultimate License
FG Discord - Lord_Ulric
Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Forge Creations
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March 2nd, 2021, 22:56 #284
- Join Date
- Sep 2019
- Location
- NJ
- Posts
- 149
Support:
I just purchased Fly Free or Die (FFoD) AP Book 2 and noticed that the Lunar Weapon column is missing from the Solarian Class's Weapon Manifestation table. Screenshot attached:
Lunar Weapon Missing from Solarian Class Info.png
Also, I noticed when click on each build, a blank dialog box appears; screenshot attached:
Blank Builds (Solarian).png
Builds are from the CRB.
Another observation is that some of the Manifestations (Flare, Shield, and Lunar Weapon) are missing from the Solarian Class seen here, screenshot attached:
Missing Manifestations (Solarian) - Sheild - Flare - Lunar.png
Flare & Shield are from the Character Operations Manual and Lunar Weapon from FFoD AP Book 2.
Thank you,Last edited by jrock1; March 2nd, 2021 at 23:48. Reason: Added 2 Issues: Blank Builds w/ screenshot & Manifestations w/ screenshot
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March 2nd, 2021, 23:02 #285
Is that from the core book?
When new options become available they do not get added to the list in the Core Rulebook.
They are made available for use as a separate option that can be chosen.
Madman..
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March 4th, 2021, 14:10 #286
- Join Date
- Dec 2020
- Posts
- 3
Running into a bug with the latest update of the Starfinder ruleset. Any time I add an Effect to an entry in the Combat Tracker I get a bunch of what looks to be debug text in the chatbox (example below):
s'onDrop' | s'ct' | s'combattracker.list.id-00005' | dragdata = { type = s'effect', desc = s'[EFFECT] Asleep', #slots = #1, slot = #1, string = s'[EFFECT] Asleep', num = #0, diceexpr = {}, shortcut = {}, asset = {, instance = }, custom = nil }
I've also noticed that with adding custom effects to entries in the Combat Tracker they will always default to All Rolls, even if they're defined as One Action, One Roll, or Apply Each Once.
Just out of curiosity I tried creating test games in 5E and Pathfinder 1E and ran the same tests with built-in and custom effects. I don't get the debug string in the chat box on either of those and they also maintain the One Action/One Roll/Apply Each Once setting when being added to the Combat Tracker.
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March 4th, 2021, 14:33 #287Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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March 4th, 2021, 20:56 #288
Hello
In our game yesterday, one of my players saw that feature were missing on the Biohackers level 2 Theorem, the Painful injection is missing. From the COM book.
Edit: its missing on the right window, the drag and drop thing.
SF Biohacker miss.png
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March 4th, 2021, 21:06 #289
Little workaround until this get's fixed (because the Painful Injection feature does exist, just the link doesn't). Go to your classes window, find 'Features' in the top left and search for Painful Injection, it'll come up and you can use it like normal. I assume the link will be added anyway ^^
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March 4th, 2021, 21:21 #290
Yeah, we did a workaround. :-)
I just wanted to inform that it is missing.
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