DICE PACKS BUNDLE
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  1. #21
    Whenever I make a panic roll we get the same number showing in the chat

    panic rolls.PNG

  2. #22
    Valyar's Avatar
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    Quote Originally Posted by IndustrialMark View Post
    Whenever I make a panic roll we get the same number showing in the chat

    panic rolls.PNG
    What is the stress level during the roll? The results you got are right as we combine the current stress level plus d6 roll against the panic table. Just the report next to the die is showing 1, which is your current stress level.
    Last edited by Valyar; October 26th, 2020 at 23:22.
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #23
    Quote Originally Posted by Valyar View Post
    What is the stress level during the roll? The results you got are right as we combine the current stress level plus d6 roll against the panic table. Just the report next to the die is showing 1, which is your current stress level.
    Oh, it was quite dumb of me, I was expecting the number in the dice shown in chat to be the actual dice roll and that is why I thought it was a bug. Thank you for clearing that out.

  4. #24
    I just bought the rule set and I'm just curious, is there a dice tower? If I turn on the dice tower nothing appears. Or are all rolls just hidden from players anyway, as I usually see the crossed out eye near any rolls I make.

  5. #25
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    Quote Originally Posted by CombustibleDan View Post
    I just bought the rule set and I'm just curious, is there a dice tower? If I turn on the dice tower nothing appears. Or are all rolls just hidden from players anyway, as I usually see the crossed out eye near any rolls I make.
    The dice tower is visible when you have the GM rolls set to be shown and the dice tower is turned on

  6. #26
    Valyar's Avatar
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    Saeval is correct, the Dice Tower is visible only if GM Rolls are shown and Dice Tower is on. This is default behavior in CoreRPG which is inherited as functionality in all commercial rulesets.
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #27
    Awesome! Thanks! I figured I was doing something wrong. I don’t really care if my players see my rolls most of the time, but I really wanted to see what the dice tower looks like. LOL.

  8. #28
    Valyar's Avatar
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    A small, cute dicehugger.
    The past is a rudder to guide us, not an anchor to hold us back.

  9. #29
    Script Error: [string "campaign/scripts/table_main.lua"]:143: createWindow: Unable to create window

    In last days of Hadley's Hope, when I click to search for gears this error show up.

  10. #30
    Valyar's Avatar
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    Quote Originally Posted by Mortificateur View Post
    Script Error: [string "campaign/scripts/table_main.lua"]:143: createWindow: Unable to create window

    In last days of Hadley's Hope, when I click to search for gears this error show up.
    Hi Mortificateur, this is fixed. It will be pushed in the next update. Until then the table from the library is available and working, the issue is in the link.
    The past is a rudder to guide us, not an anchor to hold us back.

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