DICE PACKS BUNDLE
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  1. #171
    Chariots errata:
    Cham Pregen character is missing
    Why does John have Heavy Weapons ammo? Is this as designed? Bolt gun?
    Clayton typo "Copany Agent"

  2. #172

    Error logs

    Any ETA on fixing the issue with assigning characters to ships?
    Thanks in advance.
    Attached Files Attached Files
    Last edited by Gladmire; November 13th, 2022 at 22:45. Reason: Attached Files

  3. #173
    Valyar's Avatar
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    Hi, I am on business trip in very remote location where I can't undertake any development activities and Internet access is quite rare. Earliest next week we might pick this up. Apologies for the delay and thank you for the patience!
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #174
    Adding as bugs, as haven't received a response:

    It should be possible to edit consumables manually (air, food etc). We can't figure out how to reduce/increase consumables manually - even the GM can't. Even if you remove and put on your spacesuit, it just adds Air to consumables rather than resetting it, which isn't desirable behavior. So when someone removes a suit and puts it back on, we have to go through consumable rolls until we hit exactly the amount the suit has.

    How do you track individual ammo for something like the Bolt Gun? You have to reload it after each shot, but how many ammo does it have in each reload?

  5. #175
    Valyar's Avatar
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    Tracking and managing consumables involves some manual activities. This is reflected in the ruleset manual

    For the ammo tracking, we have the graphical trackers that you can use in general. There is no implementation on per weapon basis though either can be done by nesting ammo clip under the weapon or I make it as feature request for next version of the ruleset.
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #176
    Quote Originally Posted by Valyar View Post
    Tracking and managing consumables involves some manual activities. This is reflected in the ruleset manual
    Managing them manually is fine, but at the moment it's not even (easily) possible with the ruleset, since the player of GM can't edit the numbers on consumables on the Main page.

  7. #177
    Valyar's Avatar
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    Quote Originally Posted by Magnimost View Post
    Managing them manually is fine, but at the moment it's not even (easily) possible with the ruleset, since the player of GM can't edit the numbers on consumables on the Main page.
    Editable boxes are on the inventory page. This is by design.
    The past is a rudder to guide us, not an anchor to hold us back.

  8. #178
    Quote Originally Posted by Valyar View Post
    Editable boxes are on the inventory page. This is by design.
    Oh I see, thanks! That's a peculiar design choice - the same confusion is with skills and abilities which can't be edited on the combat tab, but can on the main tab.

    Therefore follow-up bug report: the dark shading of Attributes, Skills and Consumables on the character sheet suggest they can be changed on the main tab, but the latter can't. Consumables should be lighter shade of gray on the main tab. They are correctly shaded darker on Combat and Inventory tab.

    Also, Air consumable increases when the item is picked up in the UI. It should increase only when equipped.

  9. #179
    • Clicking on AR in Combat Tracker should trigger Armor Rating roll - it doesn't
    • Xeno attacks aren't randomizable - you can only click on an individual outcome, not roll for a random one
    • Xeno attacks contain spoilers or editorial text (Drone Headbite: "However, should the GM wish it...")
    • Attack resolution in Combat Tracker shows up at the wrong slot or doesn't show up at all, haven't figured out what it does or how it works
    • Combat Tracker initiatives don't always go in the order of initiative, and jump around when advancing. Haven't found a pattern.
    • None of the stunts work from PC character sheet Combat tab, no matter how many successes are rolled: "ERROR: not enough succcesses to do stunt increase_damage"
    • It is unclear from documentation when/where/how CTRL+mouse wheel is to be used to increase base damage of an attack
    • Where does the "Apply" button show up for the GM to automate AR roll and damage? (see attack resolution above)


    Destroyer of Worlds errata (spoilers)
    • Pregen characters are missing portraits. Pictures are in Images, but not as portraits on the character sheet. Dragging the images to the char sheet doesn't work.
    • "Fort Nebraska (PC version)" should be a "Handout" instead of a "Map" for consistency (handouts for players, maps for GM)
    • "Handout - Fort Nebraska" should specify it is Sub-level 03 - not the whole compound
    • Following images (maps) should be marked as GM versions so he doesn't share them accidentally
    • Climber Car
    • The Insurgent Compound
    • Would be nice to have metalinks (e.g. Story DoW - 04 Moonside Locations should have links to Oblivion Bar entrance. Navigating the obtuse FG UI is tough as it is, made worse by the need to hunt down where everything is manually during a game since there's no text search option like there is with a PDF.
    • Also would be nice to have metalinks on the maps. E.g. each GM map to have a link to the corresponding Story entry.
    • Typo: "Handout - Insurgent Compount"

  10. #180
    The order jumping around on the CT is frustrating. Please fix!
    Links on the maps would be very helpful.

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