Thread: Official Alien RPG Bugs Thread
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November 23rd, 2022, 03:57 #181
1. Dragging "equipment" to "gear" box on NPC sheet does nothing. Can't add equipment to NPC, only weapons. Can't add armor.
2. Can't remove "talent" from copied NPC. Copied an NPC. Attempted to modify the NPC by removing the talent. Can delete text but not link. Right click does nothing. No edit button.
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November 26th, 2022, 13:57 #182
OK, I am back. I will start catching up
Will focus on the crew assignment bug first and rest will follow.
Cham is there, Lyron Cham, Roughneck.
Typo will be fixed.
Good catch, I will play with the templates to make the editable/non-editable fields much more distinguishable from each other.
What is this order jumping? Can you show me, I am not sure what do you mean.
What links on maps? Maybe this is feature suggestion?
In 3.4 I [Added] Gear section in NPC profile. This field is not supported by automation and here will be placed all items that shouldn't appear in Combat Tracker. In general Equipment will convert Weapons to Coriolis notation when dragged, this is for the automation. Everything else must be typed. Armor is not assigning armor value automatically. Since I already implemented this in Forbidden Lands, I will cherry pick the code. Registering as feature request so I don't forget once more important bugs are fixed. I hope this makes sense.
For the talent - can't replicate. I copy the NPC, unlock and delete the talent. If you referring to the talent link under special abilities, you have to convert to body text with ctrl+1 or 2, as it is rich text format and there is link.The past is a rudder to guide us, not an anchor to hold us back.
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November 26th, 2022, 14:10 #183
- On the portraits - each module comes with portrait pack. You have to switch to Portraits in the Asset window in order to drag them to the PC Sheet. FG does not support export of pre-gens with portraits, must added manually.
- Try to increase the width of the combat tracker to see the various buttons
- You need to have targeting and proper order of executing the reactions, as we are tracking them accross the board.
- I am not sure what this bounding initiative is, will investigate.
- Xenomorph attacks are not yet randomized, this is future enhancement.
- Same with AR rolling from CT - it is for information purposes only (as Stress Level and Air Supply)
The Destroyer of World
- I will try to find time to update the module with those cosmetic changes, though I have no bandwidth to convert it to newer format.
The past is a rudder to guide us, not an anchor to hold us back.
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November 26th, 2022, 14:43 #184
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November 26th, 2022, 17:17 #185
- Join Date
- Aug 2022
- Posts
- 32
Has this been mentioned, yet? I get "[ERROR] Script execution error: [string@AlienRPG:scripts/action_panic.lua]@93: attempt to index a nil value."
That happened every time trying to roll panic from the little yellow icon to the right of the Stress track. The odd thing is that it worked a couple of days ago but that is happening now. I'm going to restart things and see if it makes a difference.
Also, a plea for being able to adjust consumables like Air. They play a significant part in my current adventure.
Thanks.
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November 26th, 2022, 19:13 #186
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January 3rd, 2023, 12:47 #187
Recently I am seeing this error when a PC rolls panic. It is not every time though.
[ERROR] Script execution error: [string "AlienRpg:scripts/action_panic.lua"]:93: attempt to index a nil value
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January 3rd, 2023, 15:10 #188
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January 4th, 2023, 12:31 #189
I cannot reproduce this. Sorry. The players were using pre-generated characters, two characters per player.
Here are some more bugs.
Typo in the Colonial Marines reference manual: "(including offifficers fighting in the field)"
The character builder's pre-defined gear selection mode does not do anything.
The Colonial Marines item "Dog Tags Military ID Key" is missing from the PC builder free form gear selection.
The Colonial Marines item Bi-Mex Anti-Flash Sunglasses seem to not exist.
There isn't a place to record your rank on the character sheet.
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January 5th, 2023, 08:26 #190
I will look into the typos and see where I can put the rank in future update on the character sheet when you are playing CM. Any preference if it should be on main or notes tab?
Not all items are sorted in the free-form gear selection, I have to limit to what a PC can use and depending on the item classification it might be out of the filters. We didn't want ship weapons and etc to be available, so some filtering is in effect and those items might be "victims". Will check, but I don't think this is big issue to add afterwards.
I am not sure what do you mean by "pre-defined gear section mode does not do anything". When you use CM professions or?The past is a rudder to guide us, not an anchor to hold us back.
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