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  1. #1

    flying and height

    As long as you are currently fine tuning the movement and area token graphics drawing, how about a small token that attaches itself to the pc or creature that shows height. Postive number if flying. Negative number if burrowing. No token shows if at zero. Little + or - sign on token to move up down per the grid scale. Then a bit of Trigonometry to calc distance to target that been selected.
    Last edited by Willot; October 10th, 2020 at 06:09.
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  2. #2
    LordEntrails's Avatar
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  3. #3
    Quote Originally Posted by Willot View Post
    As long as you are currently fine tuning the movement and area token graphics drawing, how about a small token that attaches itself to the pc or creature that shows height. Postive number if flying. Negative number if burrowing. No token shows if at zero. Little + or - sign on token to move up down per the grid scale. Then a bit of Trigonometry to calc distance to target that been selected.

    Kelrugem updated his Hight extension to work with latest version of Unity. Does not do the Trig stuff though.


    https://www.fantasygrounds.com/forum...l=1#post548354

  4. #4
    Quote Originally Posted by kevininrussia View Post
    Kelrugem updated his Hight extension to work with latest version of Unity. Does not do the Trig stuff though.


    https://www.fantasygrounds.com/forum...l=1#post548354
    Yeah, sadly not working as intended When I have more time, I will figure out the new ownership stuff of the tokens to bring the height widget to FGU

  5. #5
    Quote Originally Posted by kevininrussia View Post
    Kelrugem updated his Hight extension to work with latest version of Unity. Does not do the Trig stuff though.


    https://www.fantasygrounds.com/forum...l=1#post548354
    Cool ill try it
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  6. #6
    Quote Originally Posted by LordEntrails View Post
    Cool, , done
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  7. #7
    GKEnialb's Avatar
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    If you're playing 5e, Styrmir's 5E Enhancer is great and includes height (with trig for ranged attacks): https://www.fantasygrounds.com/forum...53-5E-Enhancer

  8. #8
    Quote Originally Posted by GKEnialb View Post
    If you're playing 5e, Styrmir's 5E Enhancer is great and includes height (with trig for ranged attacks): https://www.fantasygrounds.com/forum...53-5E-Enhancer
    doesnt always work correctly on Unity, and conflicts with some of my must have extensions. I had to sadly turn this one off

  9. #9
    GKEnialb's Avatar
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    Quote Originally Posted by blazingwebs View Post
    doesnt always work correctly on Unity, and conflicts with some of my must have extensions. I had to sadly turn this one off
    Interesting - I haven't had any issues with Unity. I thought there was a problem with ranged attacks at one point, but found that my map didn't have a grid (so everything was in melee range).

  10. #10
    viviolay's Avatar
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    Quote Originally Posted by blazingwebs View Post
    doesnt always work correctly on Unity, and conflicts with some of my must have extensions. I had to sadly turn this one off
    You can download the extension in piecemeal and only get the height portion of the extension. This is what I did and it seemed to work 95% fine (other 5 percent was a niche case where I did something specific with the tokens but my memory is failing me)
    Fantasy Grounds D&D Adventurers League Consultant
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