Thread: Wall Types and Features
-
October 18th, 2020, 19:34 #41
I think the best might be some quick way to change the type of an LoS entity to another one, that would allow a quick editing like of a window because the players want to board that window for some reason (like clicking on the nodes, and then on the LoS type to change it to that type; but there are surely a lot of problematic edge cases, like switching to a polygon-type while the nodes are not yet forming a closed polygon, and so on)
Last edited by Kelrugem; October 18th, 2020 at 20:05.
My extensions for 3.5e and Pathfinder
Bug reports please here
-
October 18th, 2020, 19:56 #42
-
October 18th, 2020, 20:03 #43
- Join Date
- Mar 2020
- Posts
- 205
-
October 18th, 2020, 20:05 #44
-
December 27th, 2020, 08:05 #45
- Join Date
- Jul 2020
- Posts
- 47
Do doors need to be a rectangular polygon? or can they not just be a line?
Also, i cant seem to use shift + click to toggle them locked. Any suggestions?
-
December 27th, 2020, 11:34 #46
Yes, doors (and terrain) need to be closed polygons. They don't need to be rectangular but need to have a shape and be closed. A single line won't work very well.
You can only SHIFT click to lock a door when you have enabled the LoS on the map (in other words as if in an actual play session). Opening and shutting a non locked door is achieved by simply clicking on it (again while LOS is enabled in Play mode).If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
December 27th, 2020, 11:49 #47
Since token movement speed is on the cards for an update, maybe door opening direction and double doors might be too? It is Christmas after all
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
-
December 27th, 2020, 17:46 #48
- Join Date
- Jul 2020
- Posts
- 47
Cheers guys, sorted ! Didn't know that doors need to be polygons and not just lines. Thanks so much.
-
March 6th, 2021, 23:33 #49
- Join Date
- May 2017
- Posts
- 12
Are open pits blocking token visibility on the opposite side for anyone else?
They aren't creating a occluded line of sight problem, but tokens on opposite sides can't see each other.
Since pits are marked 'experimental' i wanted to see if this was a problem others were experiencing before going looking for an extension that's causing an issue.
-
March 6th, 2021, 23:34 #50My extensions for 3.5e and Pathfinder
Bug reports please here
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks