Thread: Wall Types and Features
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October 9th, 2020, 17:16 #11
Thanks mattekure, well done! Very useful
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October 9th, 2020, 20:56 #12
Hey Matt,
Would you mind if I copy this over to the wiki?
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October 9th, 2020, 21:24 #13
I'd like to suggest something.
I really, really like the window one but I don't like that it works as a door. I'd like to suggest that either there's an option to lock it so the players can't hover their mouses and see that there's a window there, or that there's a completely different wall that does exactly the same: Blocks movement, lets you see through.
The reasons are: asthethics, but also sometimes you want to have an invisible wall that players don't know it's there (like an invisible labyrinth).
And while I'm at it, I'd also want to suggest to make it possible to Snap to grid points when putting the walls. Right now it only snaps to other walls (which is really cool), but it would make the job way easier to setup up walls for some types of maps (usually square ones that are aligned to the grid).
Thanks a lot for the guide, mattekure.
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October 9th, 2020, 21:34 #14
Just to be sure, with the first suggestion you just mean to turn off the hover-overlay? (because the windows/gates can be locked such that they cannot be opened but looked through)
About the grid snapping: For me it works well to use the keyboard for adding LoS nodes, using the arrow keys to jump on a grid basis (and in pixels when pressing some hotkey, shift I think) Then Space for adding nodes (or Enter to finish it afterwards)My extensions for 3.5e and Pathfinder
Bug reports please here
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October 9th, 2020, 21:39 #15
Snap to grid could be a useful option, but I have to say for over 90% of the maps I've added occluders to it wouldn't have helped in any way. I agree with Kel, use the arrow keys to move the map to your next point. By keeping the mouse steady you'll reach the next grid intersection just fine - as long as the map is gridded appropriately
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 9th, 2020, 22:13 #16For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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October 9th, 2020, 23:03 #17
Yes, just turning off the hover overlay would definitely work.
Also now that I'm at it, I'd like to suggest the ability of locking secret walls "Why? The players can't see it."
But perhaps a clumsy GM who wants to click around might accidentally click on the secret wall and reveal it's secretive content to the players since there's no confirmation.
Not that it has ever happened to me like three times...
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October 9th, 2020, 23:07 #18
Wait.. you mean if I am drawing a line of LOS I can hit space bar along the way to drop a node?????
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October 9th, 2020, 23:18 #19
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October 9th, 2020, 23:35 #20
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