STAR TREK 2d20
  1. #1

    5e - Domain Life effect

    I am wondering how this can be automated. I have seen extensions that can expend spell slots, so the spell level can be read. Could an effect be created that can be applied to a character that fires anytime a heal spell is cast that would apply 2 + the spell level?

    I mean all we need is the value of the spell level + 2 and then add that to the dice roll. All of those things can be done individually, correct?

    Thanks,

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,796
    Hi Psloni welcome to FG.

    You can add an effect of HEAL: x where x is a number equal to 2 + the spell level and apply that just before the healing roll is made. You'd need one for each possible level that the Cleric has healing spells for - so if for example they had a 4th level heal spell the effect would be HEAL: 6

    More on effects in these videos https://www.fantasygrounds.com/forum...-Videos-for-5E
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Quote Originally Posted by Zacchaeus View Post
    Hi Psloni welcome to FG.

    You can add an effect of HEAL: x where x is a number equal to 2 + the spell level and apply that just before the healing roll is made. You'd need one for each possible level that the Cleric has healing spells for - so if for example they had a 4th level heal spell the effect would be HEAL: 6

    More on effects in these videos https://www.fantasygrounds.com/forum...-Videos-for-5E
    So you are saying that the current way this is handled is to add a new "spell" that represents the 2 + spell level. I would need one for each of levels 1 - 9, correct?

    Now way to read and add the spell level huh? hmm.

  4. #4
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,796
    No, there isn’t an effect which will read the spell level. There is also the problem of upcasting spells like casting a first level spell using a 3rd level slot. FG has no way of knowing that is the player’s intention. So the compromise would be to use the HEAL with all the possible totals.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    Quote Originally Posted by Zacchaeus View Post
    There is also the problem of upcasting spells like casting a first level spell using a 3rd level slot. FG has no way of knowing that is the player’s intention.
    Unless you are using "5e Spell Automation" extension.
    Sorry for the shameless plug

    Update: as for original question, I would simply add additional action to each healing spell with appropriate heal to self (e.g. 3 for Cure Wounds).
    This will not scale with upcasting, but it is better than nothing.
    If FG would allow adding custom dice to heal and damage (e.g. /die [1d5]), my extension could automate upcasting as well, but alas...
    Last edited by xelab; October 7th, 2020 at 18:54.

  6. #6
    I did it that way. Just click on the effectbutton before you roll the healing dice

    Life Cleric.png
    Life Cleric 2.png

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in